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https://github.com/tw93/Mole.git
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feat: add GPU shader cache cleanup (NVIDIA, AMD, Intel, DirectX)
Add Clear-GPUShaderCaches function to clean GPU shader caches: - NVIDIA: DXCache, GLCache, NV_Cache - AMD: DXCache, GLCache, VkCache - Intel: ShaderCache - DirectX: D3DSCache, DirectX Shader Cache - Vulkan: VulkanCache (pipeline cache) These caches can grow to 10GB+ and are safe to delete. They will be rebuilt automatically when needed. Integrated into main clean.ps1 workflow.
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@@ -230,6 +230,9 @@ function Start-Cleanup {
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# Browser caches
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Clear-BrowserCaches
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# GPU shader caches (NVIDIA, AMD, Intel, DirectX)
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Clear-GPUShaderCaches
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# Application caches
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Clear-AppCaches
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@@ -337,6 +337,79 @@ function Clear-DotNetCaches {
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# Assembly cache (don't touch - managed by CLR)
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}
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# ============================================================================
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# GPU Shader Caches
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# ============================================================================
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function Clear-GPUShaderCaches {
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<#
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.SYNOPSIS
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Clean GPU shader caches (NVIDIA, AMD, Intel, DirectX)
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.DESCRIPTION
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GPU drivers cache compiled shaders to improve game/app load times.
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These caches can grow very large (10GB+) and are safe to delete.
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They will be rebuilt automatically when needed.
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#>
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Start-Section "GPU shader caches"
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# NVIDIA shader caches
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$nvidiaCachePaths = @(
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"$env:LOCALAPPDATA\NVIDIA\DXCache"
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"$env:LOCALAPPDATA\NVIDIA\GLCache"
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"$env:LOCALAPPDATA\NVIDIA Corporation\NV_Cache"
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"$env:TEMP\NVIDIA Corporation\NV_Cache"
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)
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foreach ($path in $nvidiaCachePaths) {
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if (Test-Path $path) {
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Clear-DirectoryContents -Path $path -Description "NVIDIA shader cache"
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}
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}
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# AMD shader caches
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$amdCachePaths = @(
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"$env:LOCALAPPDATA\AMD\DXCache"
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"$env:LOCALAPPDATA\AMD\GLCache"
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"$env:LOCALAPPDATA\AMD\VkCache"
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)
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foreach ($path in $amdCachePaths) {
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if (Test-Path $path) {
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Clear-DirectoryContents -Path $path -Description "AMD shader cache"
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}
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}
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# Intel shader caches
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$intelCachePaths = @(
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"$env:LOCALAPPDATA\Intel\ShaderCache"
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"$env:APPDATA\Intel\ShaderCache"
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)
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foreach ($path in $intelCachePaths) {
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if (Test-Path $path) {
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Clear-DirectoryContents -Path $path -Description "Intel shader cache"
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}
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}
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# DirectX shader cache (system-wide)
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$dxCachePath = "$env:LOCALAPPDATA\D3DSCache"
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if (Test-Path $dxCachePath) {
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Clear-DirectoryContents -Path $dxCachePath -Description "DirectX shader cache"
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}
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# DirectX pipeline cache
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$dxPipelinePath = "$env:LOCALAPPDATA\Microsoft\DirectX Shader Cache"
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if (Test-Path $dxPipelinePath) {
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Clear-DirectoryContents -Path $dxPipelinePath -Description "DirectX pipeline cache"
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}
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# Vulkan pipeline cache (common location)
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$vulkanCachePath = "$env:LOCALAPPDATA\VulkanCache"
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if (Test-Path $vulkanCachePath) {
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Clear-DirectoryContents -Path $vulkanCachePath -Description "Vulkan pipeline cache"
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}
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Stop-Section
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}
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# ============================================================================
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# Main Cache Cleanup Function
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# ============================================================================
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@@ -349,7 +422,8 @@ function Invoke-CacheCleanup {
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param(
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[switch]$IncludeWindowsUpdate,
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[switch]$IncludeBrowsers,
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[switch]$IncludeApps
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[switch]$IncludeApps,
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[switch]$IncludeGPU
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)
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Start-Section "System caches"
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@@ -368,6 +442,11 @@ function Invoke-CacheCleanup {
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Stop-Section
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# GPU shader caches
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if ($IncludeGPU) {
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Clear-GPUShaderCaches
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}
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# Browser caches
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if ($IncludeBrowsers) {
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Clear-BrowserCaches
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