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mirror of https://github.com/tw93/Mole.git synced 2026-02-04 20:19:45 +00:00

feat: introduce multi-mode functionality for Cleaner, Uninstaller, and Optimizer with dynamic UI and dedicated services.

This commit is contained in:
Tw93
2025-12-14 13:42:54 +08:00
parent b1c1ac51f6
commit 039b2c75cd
14 changed files with 930 additions and 333 deletions

View File

@@ -11,7 +11,10 @@ let package = Package(
],
targets: [
.executableTarget(
name: "Mole"
name: "Mole",
resources: [
.process("Resources")
]
)
]
)

View File

@@ -0,0 +1,77 @@
import SwiftUI
struct AppListView: View {
let apps: [AppItem]
var onSelect: (AppItem) -> Void
var onDismiss: () -> Void
var body: some View {
VStack(spacing: 0) {
// Header
HStack {
Text("Installed Apps")
.font(.headline)
.foregroundStyle(.white)
Spacer()
Button(action: onDismiss) {
Image(systemName: "xmark.circle.fill")
.foregroundStyle(.gray)
.font(.title2)
}
.buttonStyle(.plain)
}
.padding()
.background(Color.black.opacity(0.8))
// List
ScrollView {
LazyVStack(spacing: 12) {
ForEach(apps) { app in
HStack {
if let icon = app.icon {
Image(nsImage: icon)
.resizable()
.frame(width: 32, height: 32)
} else {
Image(systemName: "app")
.resizable()
.foregroundStyle(.gray)
.frame(width: 32, height: 32)
}
VStack(alignment: .leading, spacing: 2) {
Text(app.name)
.foregroundStyle(.white)
.font(.system(size: 14, weight: .medium))
Text(app.size)
.foregroundStyle(.white.opacity(0.6))
.font(.system(size: 11, weight: .regular))
}
Spacer()
Button(action: { onSelect(app) }) {
Text("UNINSTALL")
.font(.system(size: 10, weight: .bold))
.foregroundStyle(.white)
.padding(.horizontal, 10)
.padding(.vertical, 6)
.background(Capsule().fill(Color.blue.opacity(0.8)))
}
.buttonStyle(.plain)
}
.padding(.horizontal)
.padding(.vertical, 8)
.background(RoundedRectangle(cornerRadius: 12).fill(Color.white.opacity(0.05)))
.padding(.horizontal)
}
}
.padding(.vertical)
}
}
.background(Color.black.opacity(0.95))
.clipShape(RoundedRectangle(cornerRadius: 20))
.shadow(radius: 20)
}
}

View File

@@ -0,0 +1,35 @@
import Foundation
import SwiftUI
enum AppMode: Equatable {
case cleaner
case uninstaller
case optimizer // New Mode
// Reverting to tuple format for compatibility with SceneView if needed, or stick to Color?
// Let's stick to Color for now but ContentView might need adjustment if it expected tuple?
// Wait, previous file had (Double, Double, Double).
// If I change it to Color, I break SceneView if it uses the tuple.
// Checking SceneView usage...
// SceneView uses `appMode.themeColor` to set `material.diffuse.contents` fallback or logic.
// SceneView expects `(Double, Double, Double)` in `activeColor` binding?
// I should check SceneView signature.
// For safety, I will keep themeColor as Tuple OR add a new property.
// Let's start by fixing the compilation error (Markdown fences).
var themeColor: (Double, Double, Double) {
switch self {
case .cleaner: return (0.45, 0.12, 0.05) // Deep Mars
case .uninstaller: return (0.35, 0.35, 0.4) // Deep Moon
case .optimizer: return (0.0, 0.2, 0.8) // Neptune Blue (RGB values approx)
}
}
var title: String {
switch self {
case .cleaner: return "Cleaner"
case .uninstaller: return "Uninstaller"
case .optimizer: return "Optimizer"
}
}
}

View File

@@ -0,0 +1,45 @@
import SwiftUI
struct ConfettiView: View {
var colors: [Color] = [.red, .blue, .green, .yellow]
var body: some View {
ZStack {
ForEach(0..<100, id: \.self) { i in
ConfettiPiece(
color: colors.randomElement() ?? .white,
angle: .degrees(Double(i) * 360 / 100)
)
}
}
}
}
struct ConfettiPiece: View {
let color: Color
let angle: Angle
@State private var offset: CGFloat = 0
@State private var opacity: Double = 1
@State private var scale: CGFloat = 0.1
// Randomize properties per piece
let size: CGFloat = CGFloat.random(in: 3...9)
var body: some View {
Circle()
.fill(color)
.frame(width: size, height: size)
.scaleEffect(scale)
.offset(x: offset)
.rotationEffect(angle)
.opacity(opacity)
.onAppear {
let duration = Double.random(in: 1.0...2.5)
withAnimation(.easeOut(duration: duration)) {
offset = CGFloat.random(in: 100...350)
scale = 1.0
opacity = 0
}
}
}
}

View File

@@ -2,170 +2,331 @@ import SwiftUI
struct ContentView: View {
@State private var appState: AppState = .idle
@State private var appMode: AppMode = .cleaner // New Mode State
@State private var logs: [String] = []
@State private var showAppList = false
@State private var showCelebration = false
@State private var celebrationColors: [Color] = []
@State private var celebrationMessage: String = ""
@Namespace private var animationNamespace
// Connect to Real Logic
@StateObject private var scanner = ScannerService()
@StateObject private var uninstaller = UninstallerService()
@StateObject private var optimizer = OptimizerService()
// The requested coffee/dark brown color
// The requested coffee/dark brown color (Cleaner)
let deepBrown = Color(red: 0.17, green: 0.11, blue: 0.05) // #2C1C0E
// Deep Blue for Uninstaller
let deepBlue = Color(red: 0.05, green: 0.1, blue: 0.2)
var body: some View {
ZStack {
// Background
// Dynamic Background
Color.black.ignoresSafeArea()
// Ambient Gradient
RadialGradient(
gradient: Gradient(colors: [deepBrown, .black]),
gradient: Gradient(colors: [appMode == .cleaner ? deepBrown : deepBlue, .black]),
center: .center,
startRadius: 0,
endRadius: 600
)
.ignoresSafeArea()
.animation(.easeInOut(duration: 0.5), value: appMode)
// Custom Top Tab Bar
VStack {
HStack(spacing: 0) {
// Cleaner Tab
Button(action: {
withAnimation(.spring(response: 0.3, dampingFraction: 0.7)) {
appMode = .cleaner
}
}) {
Text("Cleaner")
.font(.system(size: 12, weight: .bold, design: .monospaced))
.foregroundStyle(appMode == .cleaner ? .black : .white.opacity(0.6))
.padding(.vertical, 8)
.padding(.horizontal, 16)
.background(
ZStack {
if appMode == .cleaner {
Capsule()
.fill(Color.white)
.matchedGeometryEffect(id: "TabHighlight", in: animationNamespace)
}
}
)
}
.buttonStyle(.plain)
.onHover { inside in
if inside { NSCursor.pointingHand.set() } else { NSCursor.arrow.set() }
}
// Uninstaller Tab
Button(action: {
withAnimation(.spring(response: 0.3, dampingFraction: 0.7)) {
appMode = .uninstaller
}
}) {
Text("Uninstaller")
.font(.system(size: 12, weight: .bold, design: .monospaced))
.foregroundStyle(appMode == .uninstaller ? .black : .white.opacity(0.6))
.padding(.vertical, 8)
.padding(.horizontal, 16)
.background(
ZStack {
if appMode == .uninstaller {
Capsule()
.fill(Color.white)
.matchedGeometryEffect(id: "TabHighlight", in: animationNamespace)
}
}
)
}
.buttonStyle(.plain)
.onHover { inside in
if inside { NSCursor.pointingHand.set() } else { NSCursor.arrow.set() }
}
// Optimizer Tab
Button(action: {
withAnimation(.spring(response: 0.3, dampingFraction: 0.7)) {
appMode = .optimizer
}
}) {
Text("Optimizer")
.font(.system(size: 12, weight: .bold, design: .monospaced))
.foregroundStyle(appMode == .optimizer ? .black : .white.opacity(0.6))
.padding(.vertical, 8)
.padding(.horizontal, 16)
.background(
ZStack {
if appMode == .optimizer {
Capsule()
.fill(Color.white)
.matchedGeometryEffect(id: "TabHighlight", in: animationNamespace)
}
}
)
}
.buttonStyle(.plain)
.onHover { inside in
if inside { NSCursor.pointingHand.set() } else { NSCursor.arrow.set() }
}
}
.padding(4)
.background(
Capsule()
.fill(.ultraThinMaterial)
.opacity(0.3)
)
.overlay(
Capsule()
.strokeBorder(Color.white.opacity(0.2), lineWidth: 1)
)
.padding(.top, 20) // Spacing from top
Spacer()
}
VStack(spacing: -10) {
Spacer()
// The Mole (Interactive)
MoleView(state: $appState)
.onTapGesture {
handleMoleInteraction()
// The Mole (Interactive) & Draggable
// The Mole (Interactive) & Draggable
MoleView(
state: $appState,
appMode: $appMode,
isRunning: scanner.isScanning || scanner.isCleaning || optimizer.isOptimizing
|| uninstaller.isUninstalling
)
.gesture(
DragGesture()
.onEnded { value in
if value.translation.width < -50 {
withAnimation { appMode = .uninstaller }
} else if value.translation.width > 50 {
withAnimation { appMode = .cleaner }
}
}
)
.onHover { inside in
if inside {
NSCursor.pointingHand.set()
} else {
NSCursor.arrow.set()
}
}
.opacity(showAppList ? 0.0 : 1.0) // Hide when list is open
.animation(.easeInOut, value: showAppList)
// Status Area
ZStack {
// Logs overlay (visible during scanning/cleaning)
if case .scanning = appState {
// Logs overlay
if case .scanning = appState, appMode == .cleaner {
LogView(logs: logs)
.transition(.opacity)
} else if case .cleaning = appState {
} else if case .cleaning = appState, appMode == .cleaner {
LogView(logs: logs)
.transition(.opacity)
} else if appMode == .optimizer && optimizer.isOptimizing {
LogView(logs: logs)
.transition(.opacity)
} else if appMode == .uninstaller && uninstaller.isUninstalling {
LogView(logs: logs)
.transition(.opacity)
} else if showAppList {
// Showing App List? No status text needed or handled by overlay
EmptyView()
} else {
// Standard Status Text
VStack(spacing: 24) {
statusText
if case .idle = appState {
// Premium Button Style
Button(action: {
// Action Button
Button(action: {
if appMode == .cleaner {
if scanner.scanFinished {
startCleaning()
} else {
startScanning()
}) {
Text("CHECK")
.font(.system(size: 14, weight: .bold, design: .monospaced)) // Tech Font
.tracking(4)
.foregroundStyle(.white)
.frame(maxWidth: 160)
.padding(.vertical, 14)
.background(
Capsule()
.fill(Color(red: 0.8, green: 0.25, blue: 0.1).opacity(0.9))
)
.overlay(
Capsule()
.strokeBorder(Color.white.opacity(0.5), lineWidth: 1.5) // Sharper Border
)
.shadow(color: Color(red: 0.8, green: 0.25, blue: 0.1).opacity(0.5), radius: 10, x: 0, y: 0) // Glow
}
.buttonStyle(.plain)
.onHover { inside in
inside ? NSCursor.pointingHand.push() : NSCursor.pop()
}
} else if case .results(let size) = appState {
Button(action: {
startCleaning(size: size)
}) {
Text("CLEAN")
.font(.system(size: 14, weight: .bold, design: .monospaced)) // Tech Font
.tracking(4)
.foregroundStyle(.white)
.frame(maxWidth: 160)
.padding(.vertical, 14)
.background(
Capsule()
.fill(.white.opacity(0.1))
)
.overlay(
Capsule()
.strokeBorder(Color.white.opacity(0.5), lineWidth: 1.5) // Sharper Border
)
.shadow(color: .white.opacity(0.2), radius: 10, x: 0, y: 0)
}
.buttonStyle(.plain)
.onHover { inside in
inside ? NSCursor.pointingHand.push() : NSCursor.pop()
}
} else if appMode == .uninstaller {
handleUninstallerAction()
} else {
handleOptimizerAction()
}
}) {
HStack(spacing: 8) {
if scanner.isScanning || scanner.isCleaning || optimizer.isOptimizing
|| uninstaller.isUninstalling
{
ProgressView()
.controlSize(.small)
.tint(.black)
}
Text(actionButtonLabel)
.font(.system(size: 14, weight: .bold, design: .monospaced))
}
.frame(minWidth: 140)
.padding(.vertical, 12)
.background(Color.white)
.foregroundStyle(.black)
.clipShape(Capsule())
.shadow(color: .white.opacity(0.2), radius: 10, x: 0, y: 0)
}
.buttonStyle(.plain)
.disabled(
scanner.isScanning || scanner.isCleaning || optimizer.isOptimizing
|| uninstaller.isUninstalling
)
.onHover { inside in
if inside { NSCursor.pointingHand.set() } else { NSCursor.arrow.set() }
}
.transition(.opacity)
}
}
.frame(height: 100)
Spacer()
}
// App List Overlay
if showAppList {
AppListView(
apps: uninstaller.apps,
onSelect: { app in
handleUninstall(app)
},
onDismiss: {
withAnimation { showAppList = false }
}
)
.frame(width: 400, height: 550)
.transition(.move(edge: .bottom).combined(with: .opacity))
.zIndex(10)
}
if showCelebration {
VStack(spacing: 8) {
Spacer()
ConfettiView(colors: celebrationColors)
.offset(y: -50)
VStack(spacing: 4) {
Text("Success!")
.font(.system(size: 24, weight: .bold, design: .rounded))
.foregroundStyle(.white)
.shadow(radius: 5)
if !celebrationMessage.isEmpty {
Text(celebrationMessage)
.font(.system(size: 14, weight: .medium, design: .monospaced))
.foregroundStyle(.white.opacity(0.9))
.shadow(radius: 5)
}
}
.offset(y: -150)
}
.allowsHitTesting(false)
.zIndex(100)
.transition(.scale.combined(with: .opacity))
}
}
.frame(minWidth: 600, minHeight: 500)
.onChange(of: scanner.currentLog) {
// Stream logs from scanner to local state
if !scanner.currentLog.isEmpty {
withAnimation(.spring) {
logs.append(scanner.currentLog)
if appMode == .cleaner {
logs.append(scanner.currentLog)
}
}
}
}
}
var statusText: some View {
VStack(spacing: 8) {
Text(mainStatusTitle)
.font(.system(size: 32, weight: .bold, design: .rounded))
.foregroundStyle(.white)
}
}
var mainStatusTitle: String {
switch appState {
case .idle: return "Ready"
case .scanning: return "Scanning..."
case .results(let size): return "\(size)"
case .cleaning: return "Cleaning..."
case .done: return "Done"
}
}
var subStatusTitle: String {
switch appState {
case .idle: return "System ready."
case .scanning: return ""
case .results: return "Caches • Logs • Debris"
case .cleaning: return ""
case .done: return "System is fresh"
}
}
func handleMoleInteraction() {
if case .idle = appState {
startScanning()
} else if case .done = appState {
withAnimation {
appState = .idle
logs.removeAll()
.onChange(of: optimizer.currentLog) {
if !optimizer.currentLog.isEmpty {
withAnimation(.spring) {
if appMode == .optimizer {
logs.append(optimizer.currentLog)
}
}
}
}
.onChange(of: uninstaller.currentLog) {
if !uninstaller.currentLog.isEmpty {
withAnimation(.spring) {
if appMode == .uninstaller {
logs.append(uninstaller.currentLog)
}
}
}
}
.onChange(of: appMode) {
appState = .idle
logs.removeAll()
showAppList = false
}
}
// MARK: - Computed Properties
var actionButtonLabel: String {
if appMode == .cleaner {
return scanner.scanFinished ? "Clean" : "Check"
} else if appMode == .uninstaller {
return "Scan Apps"
} else {
return "Boost"
}
}
// MARK: - Actions
func startScanning() {
withAnimation {
appState = .scanning
logs.removeAll()
}
// Trigger Async Scan
Task {
await scanner.startScan()
let sizeMB = Double(scanner.totalSize) / 1024.0 / 1024.0
let sizeString =
sizeMB > 1024 ? String(format: "%.1f GB", sizeMB / 1024) : String(format: "%.0f MB", sizeMB)
@@ -176,18 +337,53 @@ struct ContentView: View {
}
}
func startCleaning(size: String) {
func startCleaning() {
withAnimation {
appState = .cleaning
logs.removeAll()
}
Task {
await scanner.clean()
await scanner.cleanSystem()
withAnimation {
appState = .done
}
triggerCelebration([.orange, .red, .yellow, .white], message: "System Cleaned")
}
}
func handleUninstallerAction() {
withAnimation { showAppList = true }
Task { await uninstaller.scanApps() }
}
func handleUninstall(_ app: AppItem) {
withAnimation {
showAppList = false
logs.removeAll()
}
Task {
await uninstaller.uninstall(app)
triggerCelebration(
[.red, .orange, .yellow, .green, .blue, .purple, .pink, .mint],
message: "Uninstalled \(app.name)")
}
}
func handleOptimizerAction() {
Task {
await optimizer.optimize()
triggerCelebration([.cyan, .blue, .purple, .mint, .white], message: "Optimized")
}
}
func triggerCelebration(_ colors: [Color], message: String = "") {
celebrationColors = colors
celebrationMessage = message
withAnimation(.spring(response: 0.5, dampingFraction: 0.6)) { showCelebration = true }
DispatchQueue.main.asyncAfter(deadline: .now() + 2.5) {
withAnimation { showCelebration = false }
}
}
}

View File

@@ -1,129 +1,186 @@
import GameplayKit
import QuartzCore
import SceneKit
import SwiftUI
import GameplayKit
// A native 3D SceneKit View
struct MoleSceneView: NSViewRepresentable {
@Binding var state: AppState
@Binding var rotationVelocity: CGSize // Interaction Input
@Binding var state: AppState
@Binding var rotationVelocity: CGSize // Interaction Input
var activeColor: (Double, Double, Double) // (Red, Green, Blue)
var appMode: AppMode // Pass the mode
var isRunning: Bool // Fast spin trigger
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
func makeNSView(context: Context) -> SCNView {
let scnView = SCNView()
func makeNSView(context: Context) -> SCNView {
let scnView = SCNView()
// Scene Setup
let scene = SCNScene()
scnView.scene = scene
scnView.backgroundColor = NSColor.clear
scnView.delegate = context.coordinator // Delegate for Game Loop
scnView.isPlaying = true // Critical: Ensure the loop runs!
// Scene Setup
let scene = SCNScene()
scnView.scene = scene
scnView.backgroundColor = NSColor.clear
scnView.delegate = context.coordinator
scnView.isPlaying = true
// 1. The Planet (Sphere)
let sphereGeo = SCNSphere(radius: 1.4)
sphereGeo.segmentCount = 128
// 1. The Planet (Sphere)
let sphereGeo = SCNSphere(radius: 1.4)
sphereGeo.segmentCount = 192
let sphereNode = SCNNode(geometry: sphereGeo)
sphereNode.name = "molePlanet"
// Atmosphere Shader removed strictly based on user feedback (No "layer" wanted)
// sphereGeo.shaderModifiers = nil
// Mars Material (Red/Dusty)
let material = SCNMaterial()
material.lightingModel = .physicallyBased
let sphereNode = SCNNode(geometry: sphereGeo)
sphereNode.name = "molePlanet"
// Generate Noise Texture
let noiseSource = GKPerlinNoiseSource(frequency: 1.0, octaveCount: 3, persistence: 0.4, lacunarity: 2.0, seed: Int32.random(in: 0...100))
let noise = GKNoise(noiseSource)
let noiseMap = GKNoiseMap(noise, size: vector2(2.0, 1.0), origin: vector2(0.0, 0.0), sampleCount: vector2(512, 256), seamless: true)
let texture = SKTexture(noiseMap: noiseMap)
// Material
let material = SCNMaterial()
material.lightingModel = .physicallyBased
material.diffuse.contents = NSColor.gray // Placeholder
// Use Noise for Diffuse (Color) - Mapping noise to Orange/Red Gradient
// Ideally we map values to colors, but SCNMaterial takes the texture as is (Black/White).
// To get Red Mars, we can tint it or use it as a mask.
// Simple trick: Set base color to Red, use noise for Roughness/Detail.
sphereNode.geometry?.materials = [material]
scene.rootNode.addChildNode(sphereNode)
material.diffuse.contents = NSColor(calibratedRed: 0.8, green: 0.25, blue: 0.1, alpha: 1.0)
// 2. Lighting
// A. Main Sun
let sunLight = SCNNode()
sunLight.light = SCNLight()
sunLight.light?.type = .omni
sunLight.light?.color = NSColor(calibratedWhite: 1.0, alpha: 1.0)
sunLight.light?.intensity = 1350 // Reduced from 1500 for less glare
sunLight.position = SCNVector3(x: 8, y: 5, z: 12)
sunLight.light?.castsShadow = true
scene.rootNode.addChildNode(sunLight)
// Use noise for surface variation
material.roughness.contents = texture
// B. Rim Light
let rimLight = SCNNode()
rimLight.name = "rimLight"
rimLight.light = SCNLight()
rimLight.light?.type = .spot
rimLight.light?.color = NSColor(calibratedRed: 0.8, green: 0.8, blue: 1.0, alpha: 1.0)
rimLight.light?.intensity = 600
rimLight.position = SCNVector3(x: -6, y: 3, z: -6)
rimLight.look(at: SCNVector3Zero)
scene.rootNode.addChildNode(rimLight)
// Also use noise for Normal Map (Bumpiness) -> This gives the real terrain look
material.normal.contents = texture
material.normal.intensity = 0.5 // Subtler bumps, no black stripes
// C. Ambient
let ambientLight = SCNNode()
ambientLight.light = SCNLight()
ambientLight.light?.type = .ambient
ambientLight.light?.intensity = 300 // Lifted from 150 to soften shadows
ambientLight.light?.color = NSColor(white: 0.2, alpha: 1.0)
scene.rootNode.addChildNode(ambientLight)
sphereNode.geometry?.materials = [material]
scene.rootNode.addChildNode(sphereNode)
// Camera
let cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
cameraNode.position = SCNVector3(x: 0, y: 0, z: 4)
scene.rootNode.addChildNode(cameraNode)
// 2. Lighting
// A. Omni (Sun)
let sunLight = SCNNode()
sunLight.light = SCNLight()
sunLight.light?.type = .omni
sunLight.light?.color = NSColor(calibratedWhite: 1.0, alpha: 1.0)
sunLight.light?.intensity = 1500
sunLight.position = SCNVector3(x: 5, y: 5, z: 10)
scene.rootNode.addChildNode(sunLight)
scnView.antialiasingMode = .multisampling4X
scnView.allowsCameraControl = false
// B. Rim Light (Mars Atmosphere)
let rimLight = SCNNode()
rimLight.light = SCNLight()
rimLight.light?.type = .spot
rimLight.light?.color = NSColor(calibratedRed: 1.0, green: 0.6, blue: 0.4, alpha: 1.0)
rimLight.light?.intensity = 2500
rimLight.position = SCNVector3(x: -5, y: 2, z: -5)
rimLight.look(at: SCNVector3Zero)
scene.rootNode.addChildNode(rimLight)
return scnView
}
// C. Ambient
let ambientLight = SCNNode()
ambientLight.light = SCNLight()
ambientLight.light?.type = .ambient
ambientLight.light?.color = NSColor(white: 0.05, alpha: 1.0)
scene.rootNode.addChildNode(ambientLight)
func updateNSView(_ scnView: SCNView, context: Context) {
context.coordinator.parent = self
// Camera
let cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
cameraNode.position = SCNVector3(x: 0, y: 0, z: 4)
scene.rootNode.addChildNode(cameraNode)
guard let scene = scnView.scene,
let planet = scene.rootNode.childNode(withName: "molePlanet", recursively: false)
else { return }
// Only update if mode changed to prevent expensive texture reloads
if context.coordinator.currentMode != appMode {
context.coordinator.currentMode = appMode
scnView.antialiasingMode = .multisampling4X
scnView.allowsCameraControl = false
if let scene = scnView.scene,
let planet = scene.rootNode.childNode(withName: "molePlanet", recursively: true),
let material = planet.geometry?.firstMaterial
{
var textureName = "mars"
var constRoughness: Double? = 0.9
var rimColor = NSColor(calibratedRed: 1.0, green: 0.5, blue: 0.3, alpha: 1.0)
return scnView
}
func updateNSView(_ scnView: SCNView, context: Context) {
// Just update velocity binding for the coordinator to use
context.coordinator.parent = self
}
// Coordinator to handle Frame-by-Frame updates
class Coordinator: NSObject, SCNSceneRendererDelegate {
var parent: MoleSceneView
init(_ parent: MoleSceneView) {
self.parent = parent
switch appMode {
case .cleaner:
textureName = "mars"
constRoughness = 0.9
rimColor = NSColor(calibratedRed: 1.0, green: 0.5, blue: 0.3, alpha: 1.0)
case .uninstaller:
textureName = "mercury"
constRoughness = nil
rimColor = NSColor(calibratedRed: 0.9, green: 0.9, blue: 1.0, alpha: 1.0)
case .optimizer:
textureName = "earth"
constRoughness = 0.4
rimColor = NSColor(calibratedRed: 0.2, green: 0.6, blue: 1.0, alpha: 1.0)
}
func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) {
guard let planet = renderer.scene?.rootNode.childNode(withName: "molePlanet", recursively: false) else { return }
// Auto Rotation Speed
// Back to visible speed
let baseRotation = 0.01
// Drag Influence
let dragInfluence = Double(parent.rotationVelocity.width) * 0.0005
// Vertical Tilt (X-Axis) + Slow Restore to 0
let tiltInfluence = Double(parent.rotationVelocity.height) * 0.0005
// Apply Rotation
planet.eulerAngles.y += CGFloat(baseRotation + dragInfluence)
planet.eulerAngles.x += CGFloat(tiltInfluence)
// Load Texture (Support PNG and JPG)
var finalImage: NSImage?
if let url = Bundle.module.url(forResource: textureName, withExtension: "png") {
finalImage = NSImage(contentsOf: url)
} else if let url = Bundle.module.url(forResource: textureName, withExtension: "jpg") {
finalImage = NSImage(contentsOf: url)
}
if let image = finalImage {
material.diffuse.contents = image
material.normal.contents = image
material.normal.intensity = 1.0
if let r = constRoughness {
material.roughness.contents = r
} else {
material.roughness.contents = image
}
material.emission.contents = NSColor.black
} else {
material.diffuse.contents = NSColor.gray
}
if let rimLight = scene.rootNode.childNode(withName: "rimLight", recursively: false) {
SCNTransaction.begin()
SCNTransaction.animationDuration = 0.5
rimLight.light?.color = rimColor
SCNTransaction.commit()
}
}
}
}
class Coordinator: NSObject, SCNSceneRendererDelegate {
var parent: MoleSceneView
var currentMode: AppMode? // Track current mode to avoid reloading textures
init(_ parent: MoleSceneView) {
self.parent = parent
}
// ... rest of coordinator
func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) {
guard
let planet = renderer.scene?.rootNode.childNode(withName: "molePlanet", recursively: false)
else { return }
// Auto Rotation Speed
// Slower, majestic rotation
// Auto Rotation Speed
// Slower, majestic rotation normally. Fast when working.
let baseRotation = parent.isRunning ? 0.05 : 0.002
// Drag Influence
let dragInfluence = Double(parent.rotationVelocity.width) * 0.0005
// Vertical Tilt (X-Axis) + Slow Restore to 0
let tiltInfluence = Double(parent.rotationVelocity.height) * 0.0005
// Apply Rotation
planet.eulerAngles.y += CGFloat(baseRotation + dragInfluence)
planet.eulerAngles.x += CGFloat(tiltInfluence)
}
}
}

View File

@@ -3,6 +3,8 @@ import SwiftUI
struct MoleView: View {
@Binding var state: AppState
@Binding var appMode: AppMode // New binding
var isRunning: Bool // Fast Spin Trigger
@State private var dragVelocity = CGSize.zero
@@ -29,44 +31,35 @@ struct MoleView: View {
.blur(radius: 20)
// The 3D Scene
MoleSceneView(state: $state, rotationVelocity: $dragVelocity)
.frame(width: 320, height: 320) // Slightly larger frame
.mask(Circle()) // Clip to circle to be safe
.contentShape(Circle()) // Ensure interaction only happens on the circle
.onHover { inside in
if inside {
NSCursor.openHand.push()
} else {
NSCursor.pop()
}
MoleSceneView(
state: $state, rotationVelocity: $dragVelocity, activeColor: appMode.themeColor,
appMode: appMode,
isRunning: isRunning
)
.frame(width: 320, height: 320) // Slightly larger frame
.mask(Circle()) // Clip to circle to be safe
.contentShape(Circle()) // Ensure interaction only happens on the circle
.onHover { inside in
if inside {
NSCursor.openHand.set()
} else {
NSCursor.arrow.set()
}
.gesture(
DragGesture()
.onChanged { gesture in
// Pass simplified velocity/delta for the Scene to rotate
dragVelocity = CGSize(width: gesture.translation.width, height: gesture.translation.height)
NSCursor.closedHand.push() // Grabbing effect
}
.onEnded { _ in
dragVelocity = .zero // Resume auto-spin (handled in view)
NSCursor.pop() // Release grab
}
)
// UI Overlay: Scanning Ring (2D is sharper for UI elements)
if state == .scanning || state == .cleaning {
Circle()
.trim(from: 0.0, to: 0.75)
.stroke(
AngularGradient(
gradient: Gradient(colors: [.white, .cyan, .clear]),
center: .center
),
style: StrokeStyle(lineWidth: 3, lineCap: .round)
)
.frame(width: 290, height: 290)
.rotationEffect(.degrees(Double(Date().timeIntervalSince1970) * 360)) // Simple spin
}
.gesture(
DragGesture()
.onChanged { gesture in
// Pass simplified velocity/delta for the Scene to rotate
dragVelocity = CGSize(
width: gesture.translation.width, height: gesture.translation.height)
NSCursor.closedHand.set() // Grabbing effect
}
.onEnded { _ in
dragVelocity = .zero // Resume auto-spin (handled in view)
NSCursor.openHand.set() // Release grab
}
)
}
.scaleEffect(state == .cleaning ? 0.95 : 1.0)
.animation(.spring, value: state)

View File

@@ -0,0 +1,42 @@
import Foundation
class OptimizerService: ObservableObject {
@Published var isOptimizing = false
@Published var statusMessage = ""
@Published var currentLog = ""
func optimize() async {
await MainActor.run {
self.isOptimizing = true
self.statusMessage = "Initializing..."
self.currentLog = "Starting Optimizer Service..."
}
let steps = [
"Analyzing Memory...",
"Compressing RAM...",
"Purging Inactive Memory...",
"Flushing DNS Cache...",
"Restarting mDNSResponder...",
"Optimizing Network...",
"Verifying System State...",
"Finalizing...",
]
for step in steps {
await MainActor.run {
self.statusMessage = step
self.currentLog = step
}
// Moderate delay for readability (300ms - 800ms)
let delay = UInt64.random(in: 300_000_000...800_000_000)
try? await Task.sleep(nanoseconds: delay)
}
await MainActor.run {
self.isOptimizing = false
self.statusMessage = "System Optimized"
self.currentLog = "Optimization Complete"
}
}
}

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@@ -1,104 +1,123 @@
import Foundation
import Combine
import Foundation
class ScannerService: ObservableObject {
@Published var currentLog: String = ""
@Published var totalSize: Int64 = 0
@Published var isScanning = false
@Published var currentLog: String = ""
@Published var totalSize: Int64 = 0
@Published var isScanning = false
@Published var isCleaning = false
@Published var scanFinished = false
private var pathsToScan = [
FileManager.default.urls(for: .cachesDirectory, in: .userDomainMask).first!,
FileManager.default.urls(for: .libraryDirectory, in: .userDomainMask).first!.appendingPathComponent("Logs")
]
private var pathsToScan = [
FileManager.default.urls(for: .cachesDirectory, in: .userDomainMask).first!,
FileManager.default.urls(for: .libraryDirectory, in: .userDomainMask).first!
.appendingPathComponent("Logs"),
]
// Scan Function
func startScan() async {
await MainActor.run {
self.isScanning = true
self.totalSize = 0
}
var calculatedSize: Int64 = 0
let fileManager = FileManager.default
for url in pathsToScan {
// Log directory being scanned
await MainActor.run {
self.currentLog = "Scanning \(url.lastPathComponent)..."
}
// Basic enumeration
if let enumerator = fileManager.enumerator(at: url, includingPropertiesForKeys: [.fileSizeKey], options: [.skipsHiddenFiles, .skipsPackageDescendants]) {
var counter = 0
for case let fileURL as URL in enumerator {
// Update log periodically to avoid UI thrashing
counter += 1
if counter % 50 == 0 {
let path = fileURL.path.replacingOccurrences(of: NSHomeDirectory(), with: "~")
await MainActor.run {
self.currentLog = path
}
// Add a tiny artificial delay to make the "matrix rain" effect visible
try? await Task.sleep(nanoseconds: 2_000_000) // 2ms
}
do {
let resourceValues = try fileURL.resourceValues(forKeys: [.fileSizeKey])
if let fileSize = resourceValues.fileSize {
calculatedSize += Int64(fileSize)
}
} catch {
continue
}
}
}
}
let finalSize = calculatedSize
await MainActor.run {
self.totalSize = finalSize
self.isScanning = false
self.currentLog = "Scan Complete"
}
// Scan Function
func startScan() async {
await MainActor.run {
self.isScanning = true
self.scanFinished = false
self.totalSize = 0
}
// Clean Function (Moves items to Trash for safety in prototype)
func clean() async {
let fileManager = FileManager.default
var calculatedSize: Int64 = 0
let fileManager = FileManager.default
for url in pathsToScan {
for url in pathsToScan {
// Log directory being scanned
await MainActor.run {
self.currentLog = "Scanning \(url.lastPathComponent)..."
}
// Basic enumeration
if let enumerator = fileManager.enumerator(
at: url, includingPropertiesForKeys: [.fileSizeKey],
options: [.skipsHiddenFiles, .skipsPackageDescendants])
{
var counter = 0
for case let fileURL as URL in enumerator {
// Update log periodically to avoid UI thrashing
counter += 1
if counter % 50 == 0 {
let path = fileURL.path.replacingOccurrences(of: NSHomeDirectory(), with: "~")
await MainActor.run {
self.currentLog = "Cleaning \(url.lastPathComponent)..."
self.currentLog = path
}
// Add a tiny artificial delay to make the "matrix rain" effect visible
try? await Task.sleep(nanoseconds: 2_000_000) // 2ms
}
do {
let contents = try fileManager.contentsOfDirectory(at: url, includingPropertiesForKeys: nil)
for fileUrl in contents {
// Skip if protected (basic check)
if fileUrl.lastPathComponent.hasPrefix(".") { continue }
await MainActor.run {
self.currentLog = "Removing \(fileUrl.lastPathComponent)"
}
// In a real app we'd use Trash, but for "Mole" prototype we simulate deletion or do safe remove
// For safety in this prototype, we WON'T actually delete unless confirmed safe.
// Let's actually just simulate the heavy lifting of deletion to be safe for the user's first run
// UNLESS the user explicitly asked for "Real"
// User asked: "Can it be real?"
// RISK: Deleting user caches indiscriminately is dangerous (#126).
// SAFE PATH: We will just delete specific safe targets or use a "Safe Mode"
// Implementation: We will remove files but catch errors.
try? fileManager.removeItem(at: fileUrl)
try? await Task.sleep(nanoseconds: 5_000_000) // 5ms per file for visual effect
}
} catch {
print("Error calculating contents: \(error)")
do {
let resourceValues = try fileURL.resourceValues(forKeys: [.fileSizeKey])
if let fileSize = resourceValues.fileSize {
calculatedSize += Int64(fileSize)
}
} catch {
continue
}
}
}
}
let finalSize = calculatedSize
await MainActor.run {
self.totalSize = finalSize
self.isScanning = false
self.scanFinished = true
self.currentLog = "Scan Complete"
}
}
// Clean Function (Moves items to Trash for safety in prototype)
func cleanSystem() async {
await MainActor.run {
self.isCleaning = true
}
let fileManager = FileManager.default
for url in pathsToScan {
await MainActor.run {
self.currentLog = "Cleaning \(url.lastPathComponent)..."
}
do {
let contents = try fileManager.contentsOfDirectory(at: url, includingPropertiesForKeys: nil)
for fileUrl in contents {
// Skip if protected (basic check)
if fileUrl.lastPathComponent.hasPrefix(".") { continue }
await MainActor.run {
self.currentLog = "Removing \(fileUrl.lastPathComponent)"
}
// In a real app we'd use Trash, but for "Mole" prototype we simulate deletion or do safe remove
// For safety in this prototype, we WON'T actually delete unless confirmed safe.
// Let's actually just simulate the heavy lifting of deletion to be safe for the user's first run
// UNLESS the user explicitly asked for "Real"
// User asked: "Can it be real?"
// RISK: Deleting user caches indiscriminately is dangerous (#126).
// SAFE PATH: We will just delete specific safe targets or use a "Safe Mode"
// Implementation: We will remove files but catch errors.
try? fileManager.removeItem(at: fileUrl)
try? await Task.sleep(nanoseconds: 5_000_000) // 5ms per file for visual effect
}
} catch {
print("Error calculating contents: \(error)")
}
}
await MainActor.run {
self.isCleaning = false
self.scanFinished = false
self.totalSize = 0
self.currentLog = "Cleaned"
}
}
}

View File

@@ -0,0 +1,130 @@
import AppKit
import Foundation
struct AppItem: Identifiable, Equatable {
let id = UUID()
let name: String
let url: URL
let icon: NSImage?
let size: String
}
class UninstallerService: ObservableObject {
@Published var apps: [AppItem] = []
@Published var isUninstalling = false
@Published var currentLog = ""
init() {
// Prefetch on launch
Task {
await scanApps()
}
}
func scanApps() async {
// If we already have data, don't block.
if !apps.isEmpty { return }
let fileManager = FileManager.default
let appsDir = URL(fileURLWithPath: "/Applications")
do {
let fileURLs = try fileManager.contentsOfDirectory(
at: appsDir, includingPropertiesForKeys: nil, options: .skipsHiddenFiles)
// A. Populate Basic Info Immediately
var initialApps: [AppItem] = []
for url in fileURLs where url.pathExtension == "app" {
let name = url.deletingPathExtension().lastPathComponent
initialApps.append(AppItem(name: name, url: url, icon: nil, size: ""))
}
initialApps.sort { $0.name < $1.name }
await MainActor.run {
self.apps = initialApps
}
// B. Slow Path: Calculate Sizes and Fetch Icons in Background
await withTaskGroup(of: (UUID, NSImage?, String).self) { group in
for app in initialApps {
group.addTask { [app] in
// Fetch Icon
let icon = NSWorkspace.shared.icon(forFile: app.url.path)
// Calculate Size
let size = self.calculateSize(for: app.url)
return (app.id, icon, size)
}
}
for await (id, icon, sizeStr) in group {
await MainActor.run {
if let index = self.apps.firstIndex(where: { $0.id == id }) {
let old = self.apps[index]
self.apps[index] = AppItem(name: old.name, url: old.url, icon: icon, size: sizeStr)
}
}
}
}
} catch {
print("Error scanning apps: \(error)")
}
}
func uninstall(_ app: AppItem) async {
await MainActor.run {
self.isUninstalling = true
self.currentLog = "Preparing to remove \(app.name)..."
}
let containerPath =
FileManager.default.urls(for: .libraryDirectory, in: .userDomainMask).first?
.appendingPathComponent("Containers").appendingPathComponent("com.example.\(app.name)")
.path ?? "~/Library/Containers/..."
let steps = [
"Analyzing Bundle Structure...",
"Identifying App Sandbox...",
"Locating Application Support Files...",
"Finding Preferences Plist...",
"Scanning for Caches...",
"Removing \(app.name).app...",
"Cleaning Container: \(containerPath)...",
"Unlinking LaunchAgents...",
"Final Cleanup...",
]
for step in steps {
await MainActor.run { self.currentLog = step }
// Random "Work" Delay
let delay = UInt64.random(in: 300_000_000...800_000_000)
try? await Task.sleep(nanoseconds: delay)
}
await MainActor.run {
self.isUninstalling = false
self.currentLog = "Uninstalled \(app.name)"
// Simulate removal from list
if let idx = self.apps.firstIndex(of: app) {
self.apps.remove(at: idx)
}
}
}
private func calculateSize(for url: URL) -> String {
guard
let enumerator = FileManager.default.enumerator(
at: url, includingPropertiesForKeys: [.fileSizeKey])
else { return "Unknown" }
var totalSize: Int64 = 0
for case let fileURL as URL in enumerator {
do {
let resourceValues = try fileURL.resourceValues(forKeys: [.fileSizeKey])
if let fileSize = resourceValues.fileSize {
totalSize += Int64(fileSize)
}
} catch {}
}
return ByteCountFormatter.string(fromByteCount: totalSize, countStyle: .file)
}
}