mirror of
https://github.com/tw93/Mole.git
synced 2026-02-04 20:19:45 +00:00
feat: introduce multi-mode functionality for Cleaner, Uninstaller, and Optimizer with dynamic UI and dedicated services.
This commit is contained in:
@@ -11,7 +11,10 @@ let package = Package(
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],
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targets: [
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.executableTarget(
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name: "Mole"
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name: "Mole",
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resources: [
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.process("Resources")
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]
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)
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]
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)
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77
app/Mole/Sources/Mole/AppListView.swift
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77
app/Mole/Sources/Mole/AppListView.swift
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@@ -0,0 +1,77 @@
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import SwiftUI
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struct AppListView: View {
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let apps: [AppItem]
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var onSelect: (AppItem) -> Void
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var onDismiss: () -> Void
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var body: some View {
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VStack(spacing: 0) {
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// Header
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HStack {
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Text("Installed Apps")
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.font(.headline)
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.foregroundStyle(.white)
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Spacer()
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Button(action: onDismiss) {
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Image(systemName: "xmark.circle.fill")
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.foregroundStyle(.gray)
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.font(.title2)
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}
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.buttonStyle(.plain)
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}
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.padding()
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.background(Color.black.opacity(0.8))
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// List
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ScrollView {
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LazyVStack(spacing: 12) {
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ForEach(apps) { app in
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HStack {
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if let icon = app.icon {
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Image(nsImage: icon)
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.resizable()
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.frame(width: 32, height: 32)
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} else {
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Image(systemName: "app")
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.resizable()
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.foregroundStyle(.gray)
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.frame(width: 32, height: 32)
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}
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VStack(alignment: .leading, spacing: 2) {
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Text(app.name)
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.foregroundStyle(.white)
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.font(.system(size: 14, weight: .medium))
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Text(app.size)
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.foregroundStyle(.white.opacity(0.6))
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.font(.system(size: 11, weight: .regular))
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}
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Spacer()
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Button(action: { onSelect(app) }) {
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Text("UNINSTALL")
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.font(.system(size: 10, weight: .bold))
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.foregroundStyle(.white)
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.padding(.horizontal, 10)
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.padding(.vertical, 6)
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.background(Capsule().fill(Color.blue.opacity(0.8)))
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}
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.buttonStyle(.plain)
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}
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.padding(.horizontal)
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.padding(.vertical, 8)
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.background(RoundedRectangle(cornerRadius: 12).fill(Color.white.opacity(0.05)))
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.padding(.horizontal)
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}
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}
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.padding(.vertical)
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}
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}
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.background(Color.black.opacity(0.95))
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.clipShape(RoundedRectangle(cornerRadius: 20))
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.shadow(radius: 20)
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}
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}
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35
app/Mole/Sources/Mole/AppMode.swift
Normal file
35
app/Mole/Sources/Mole/AppMode.swift
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@@ -0,0 +1,35 @@
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import Foundation
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import SwiftUI
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enum AppMode: Equatable {
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case cleaner
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case uninstaller
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case optimizer // New Mode
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// Reverting to tuple format for compatibility with SceneView if needed, or stick to Color?
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// Let's stick to Color for now but ContentView might need adjustment if it expected tuple?
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// Wait, previous file had (Double, Double, Double).
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// If I change it to Color, I break SceneView if it uses the tuple.
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// Checking SceneView usage...
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// SceneView uses `appMode.themeColor` to set `material.diffuse.contents` fallback or logic.
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// SceneView expects `(Double, Double, Double)` in `activeColor` binding?
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// I should check SceneView signature.
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// For safety, I will keep themeColor as Tuple OR add a new property.
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// Let's start by fixing the compilation error (Markdown fences).
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var themeColor: (Double, Double, Double) {
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switch self {
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case .cleaner: return (0.45, 0.12, 0.05) // Deep Mars
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case .uninstaller: return (0.35, 0.35, 0.4) // Deep Moon
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case .optimizer: return (0.0, 0.2, 0.8) // Neptune Blue (RGB values approx)
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}
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}
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var title: String {
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switch self {
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case .cleaner: return "Cleaner"
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case .uninstaller: return "Uninstaller"
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case .optimizer: return "Optimizer"
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}
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}
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}
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45
app/Mole/Sources/Mole/ConfettiView.swift
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45
app/Mole/Sources/Mole/ConfettiView.swift
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@@ -0,0 +1,45 @@
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import SwiftUI
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struct ConfettiView: View {
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var colors: [Color] = [.red, .blue, .green, .yellow]
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var body: some View {
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ZStack {
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ForEach(0..<100, id: \.self) { i in
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ConfettiPiece(
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color: colors.randomElement() ?? .white,
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angle: .degrees(Double(i) * 360 / 100)
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)
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}
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}
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}
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}
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struct ConfettiPiece: View {
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let color: Color
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let angle: Angle
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@State private var offset: CGFloat = 0
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@State private var opacity: Double = 1
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@State private var scale: CGFloat = 0.1
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// Randomize properties per piece
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let size: CGFloat = CGFloat.random(in: 3...9)
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var body: some View {
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Circle()
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.fill(color)
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.frame(width: size, height: size)
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.scaleEffect(scale)
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.offset(x: offset)
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.rotationEffect(angle)
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.opacity(opacity)
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.onAppear {
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let duration = Double.random(in: 1.0...2.5)
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withAnimation(.easeOut(duration: duration)) {
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offset = CGFloat.random(in: 100...350)
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scale = 1.0
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opacity = 0
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}
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}
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}
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}
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@@ -2,170 +2,331 @@ import SwiftUI
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struct ContentView: View {
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@State private var appState: AppState = .idle
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@State private var appMode: AppMode = .cleaner // New Mode State
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@State private var logs: [String] = []
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@State private var showAppList = false
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@State private var showCelebration = false
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@State private var celebrationColors: [Color] = []
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@State private var celebrationMessage: String = ""
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@Namespace private var animationNamespace
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// Connect to Real Logic
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@StateObject private var scanner = ScannerService()
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@StateObject private var uninstaller = UninstallerService()
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@StateObject private var optimizer = OptimizerService()
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// The requested coffee/dark brown color
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// The requested coffee/dark brown color (Cleaner)
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let deepBrown = Color(red: 0.17, green: 0.11, blue: 0.05) // #2C1C0E
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// Deep Blue for Uninstaller
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let deepBlue = Color(red: 0.05, green: 0.1, blue: 0.2)
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var body: some View {
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ZStack {
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// Background
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// Dynamic Background
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Color.black.ignoresSafeArea()
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// Ambient Gradient
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RadialGradient(
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gradient: Gradient(colors: [deepBrown, .black]),
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gradient: Gradient(colors: [appMode == .cleaner ? deepBrown : deepBlue, .black]),
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center: .center,
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startRadius: 0,
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endRadius: 600
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)
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.ignoresSafeArea()
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.animation(.easeInOut(duration: 0.5), value: appMode)
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// Custom Top Tab Bar
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VStack {
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HStack(spacing: 0) {
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// Cleaner Tab
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Button(action: {
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withAnimation(.spring(response: 0.3, dampingFraction: 0.7)) {
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appMode = .cleaner
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}
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}) {
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Text("Cleaner")
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.font(.system(size: 12, weight: .bold, design: .monospaced))
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.foregroundStyle(appMode == .cleaner ? .black : .white.opacity(0.6))
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.padding(.vertical, 8)
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.padding(.horizontal, 16)
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.background(
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ZStack {
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if appMode == .cleaner {
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Capsule()
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.fill(Color.white)
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.matchedGeometryEffect(id: "TabHighlight", in: animationNamespace)
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}
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}
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)
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}
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.buttonStyle(.plain)
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.onHover { inside in
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if inside { NSCursor.pointingHand.set() } else { NSCursor.arrow.set() }
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}
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// Uninstaller Tab
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Button(action: {
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withAnimation(.spring(response: 0.3, dampingFraction: 0.7)) {
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appMode = .uninstaller
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}
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}) {
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Text("Uninstaller")
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.font(.system(size: 12, weight: .bold, design: .monospaced))
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.foregroundStyle(appMode == .uninstaller ? .black : .white.opacity(0.6))
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.padding(.vertical, 8)
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.padding(.horizontal, 16)
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.background(
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ZStack {
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if appMode == .uninstaller {
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Capsule()
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.fill(Color.white)
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.matchedGeometryEffect(id: "TabHighlight", in: animationNamespace)
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}
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}
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)
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}
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.buttonStyle(.plain)
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.onHover { inside in
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if inside { NSCursor.pointingHand.set() } else { NSCursor.arrow.set() }
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}
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// Optimizer Tab
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Button(action: {
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withAnimation(.spring(response: 0.3, dampingFraction: 0.7)) {
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appMode = .optimizer
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}
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}) {
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Text("Optimizer")
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.font(.system(size: 12, weight: .bold, design: .monospaced))
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.foregroundStyle(appMode == .optimizer ? .black : .white.opacity(0.6))
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.padding(.vertical, 8)
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.padding(.horizontal, 16)
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.background(
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ZStack {
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if appMode == .optimizer {
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Capsule()
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.fill(Color.white)
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.matchedGeometryEffect(id: "TabHighlight", in: animationNamespace)
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}
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}
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)
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}
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.buttonStyle(.plain)
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.onHover { inside in
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if inside { NSCursor.pointingHand.set() } else { NSCursor.arrow.set() }
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}
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}
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.padding(4)
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.background(
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Capsule()
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.fill(.ultraThinMaterial)
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.opacity(0.3)
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)
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.overlay(
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Capsule()
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.strokeBorder(Color.white.opacity(0.2), lineWidth: 1)
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)
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.padding(.top, 20) // Spacing from top
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Spacer()
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}
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VStack(spacing: -10) {
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Spacer()
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// The Mole (Interactive)
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MoleView(state: $appState)
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.onTapGesture {
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handleMoleInteraction()
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// The Mole (Interactive) & Draggable
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// The Mole (Interactive) & Draggable
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MoleView(
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state: $appState,
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appMode: $appMode,
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isRunning: scanner.isScanning || scanner.isCleaning || optimizer.isOptimizing
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|| uninstaller.isUninstalling
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)
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.gesture(
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DragGesture()
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.onEnded { value in
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if value.translation.width < -50 {
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withAnimation { appMode = .uninstaller }
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} else if value.translation.width > 50 {
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withAnimation { appMode = .cleaner }
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}
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}
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)
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.onHover { inside in
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if inside {
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NSCursor.pointingHand.set()
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} else {
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NSCursor.arrow.set()
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}
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}
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.opacity(showAppList ? 0.0 : 1.0) // Hide when list is open
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.animation(.easeInOut, value: showAppList)
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// Status Area
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ZStack {
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// Logs overlay (visible during scanning/cleaning)
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if case .scanning = appState {
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// Logs overlay
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if case .scanning = appState, appMode == .cleaner {
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LogView(logs: logs)
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.transition(.opacity)
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} else if case .cleaning = appState {
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} else if case .cleaning = appState, appMode == .cleaner {
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LogView(logs: logs)
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.transition(.opacity)
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} else if appMode == .optimizer && optimizer.isOptimizing {
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LogView(logs: logs)
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.transition(.opacity)
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} else if appMode == .uninstaller && uninstaller.isUninstalling {
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LogView(logs: logs)
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.transition(.opacity)
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} else if showAppList {
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// Showing App List? No status text needed or handled by overlay
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EmptyView()
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} else {
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// Standard Status Text
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VStack(spacing: 24) {
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statusText
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if case .idle = appState {
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// Premium Button Style
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Button(action: {
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// Action Button
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Button(action: {
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if appMode == .cleaner {
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if scanner.scanFinished {
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startCleaning()
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} else {
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startScanning()
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}) {
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Text("CHECK")
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.font(.system(size: 14, weight: .bold, design: .monospaced)) // Tech Font
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.tracking(4)
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.foregroundStyle(.white)
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.frame(maxWidth: 160)
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.padding(.vertical, 14)
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.background(
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Capsule()
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.fill(Color(red: 0.8, green: 0.25, blue: 0.1).opacity(0.9))
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)
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.overlay(
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Capsule()
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.strokeBorder(Color.white.opacity(0.5), lineWidth: 1.5) // Sharper Border
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)
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.shadow(color: Color(red: 0.8, green: 0.25, blue: 0.1).opacity(0.5), radius: 10, x: 0, y: 0) // Glow
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}
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.buttonStyle(.plain)
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.onHover { inside in
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inside ? NSCursor.pointingHand.push() : NSCursor.pop()
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}
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} else if case .results(let size) = appState {
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Button(action: {
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startCleaning(size: size)
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}) {
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Text("CLEAN")
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.font(.system(size: 14, weight: .bold, design: .monospaced)) // Tech Font
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.tracking(4)
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.foregroundStyle(.white)
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.frame(maxWidth: 160)
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.padding(.vertical, 14)
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.background(
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Capsule()
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.fill(.white.opacity(0.1))
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)
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.overlay(
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Capsule()
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.strokeBorder(Color.white.opacity(0.5), lineWidth: 1.5) // Sharper Border
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)
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.shadow(color: .white.opacity(0.2), radius: 10, x: 0, y: 0)
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}
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.buttonStyle(.plain)
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.onHover { inside in
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inside ? NSCursor.pointingHand.push() : NSCursor.pop()
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}
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} else if appMode == .uninstaller {
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handleUninstallerAction()
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} else {
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handleOptimizerAction()
|
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}
|
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}) {
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HStack(spacing: 8) {
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if scanner.isScanning || scanner.isCleaning || optimizer.isOptimizing
|
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|| uninstaller.isUninstalling
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{
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ProgressView()
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.controlSize(.small)
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.tint(.black)
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}
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Text(actionButtonLabel)
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.font(.system(size: 14, weight: .bold, design: .monospaced))
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||||
}
|
||||
.frame(minWidth: 140)
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||||
.padding(.vertical, 12)
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||||
.background(Color.white)
|
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.foregroundStyle(.black)
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.clipShape(Capsule())
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.shadow(color: .white.opacity(0.2), radius: 10, x: 0, y: 0)
|
||||
}
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.buttonStyle(.plain)
|
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.disabled(
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scanner.isScanning || scanner.isCleaning || optimizer.isOptimizing
|
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|| uninstaller.isUninstalling
|
||||
)
|
||||
.onHover { inside in
|
||||
if inside { NSCursor.pointingHand.set() } else { NSCursor.arrow.set() }
|
||||
}
|
||||
.transition(.opacity)
|
||||
}
|
||||
}
|
||||
.frame(height: 100)
|
||||
|
||||
Spacer()
|
||||
}
|
||||
|
||||
// App List Overlay
|
||||
if showAppList {
|
||||
AppListView(
|
||||
apps: uninstaller.apps,
|
||||
onSelect: { app in
|
||||
handleUninstall(app)
|
||||
},
|
||||
onDismiss: {
|
||||
withAnimation { showAppList = false }
|
||||
}
|
||||
)
|
||||
.frame(width: 400, height: 550)
|
||||
.transition(.move(edge: .bottom).combined(with: .opacity))
|
||||
.zIndex(10)
|
||||
}
|
||||
|
||||
if showCelebration {
|
||||
VStack(spacing: 8) {
|
||||
Spacer()
|
||||
ConfettiView(colors: celebrationColors)
|
||||
.offset(y: -50)
|
||||
|
||||
VStack(spacing: 4) {
|
||||
Text("Success!")
|
||||
.font(.system(size: 24, weight: .bold, design: .rounded))
|
||||
.foregroundStyle(.white)
|
||||
.shadow(radius: 5)
|
||||
if !celebrationMessage.isEmpty {
|
||||
Text(celebrationMessage)
|
||||
.font(.system(size: 14, weight: .medium, design: .monospaced))
|
||||
.foregroundStyle(.white.opacity(0.9))
|
||||
.shadow(radius: 5)
|
||||
}
|
||||
}
|
||||
.offset(y: -150)
|
||||
}
|
||||
.allowsHitTesting(false)
|
||||
.zIndex(100)
|
||||
.transition(.scale.combined(with: .opacity))
|
||||
}
|
||||
}
|
||||
.frame(minWidth: 600, minHeight: 500)
|
||||
.onChange(of: scanner.currentLog) {
|
||||
// Stream logs from scanner to local state
|
||||
if !scanner.currentLog.isEmpty {
|
||||
withAnimation(.spring) {
|
||||
logs.append(scanner.currentLog)
|
||||
if appMode == .cleaner {
|
||||
logs.append(scanner.currentLog)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var statusText: some View {
|
||||
VStack(spacing: 8) {
|
||||
Text(mainStatusTitle)
|
||||
.font(.system(size: 32, weight: .bold, design: .rounded))
|
||||
.foregroundStyle(.white)
|
||||
}
|
||||
}
|
||||
|
||||
var mainStatusTitle: String {
|
||||
switch appState {
|
||||
case .idle: return "Ready"
|
||||
case .scanning: return "Scanning..."
|
||||
case .results(let size): return "\(size)"
|
||||
case .cleaning: return "Cleaning..."
|
||||
case .done: return "Done"
|
||||
}
|
||||
}
|
||||
|
||||
var subStatusTitle: String {
|
||||
switch appState {
|
||||
case .idle: return "System ready."
|
||||
case .scanning: return ""
|
||||
case .results: return "Caches • Logs • Debris"
|
||||
case .cleaning: return ""
|
||||
case .done: return "System is fresh"
|
||||
}
|
||||
}
|
||||
|
||||
func handleMoleInteraction() {
|
||||
if case .idle = appState {
|
||||
startScanning()
|
||||
} else if case .done = appState {
|
||||
withAnimation {
|
||||
appState = .idle
|
||||
logs.removeAll()
|
||||
.onChange(of: optimizer.currentLog) {
|
||||
if !optimizer.currentLog.isEmpty {
|
||||
withAnimation(.spring) {
|
||||
if appMode == .optimizer {
|
||||
logs.append(optimizer.currentLog)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.onChange(of: uninstaller.currentLog) {
|
||||
if !uninstaller.currentLog.isEmpty {
|
||||
withAnimation(.spring) {
|
||||
if appMode == .uninstaller {
|
||||
logs.append(uninstaller.currentLog)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.onChange(of: appMode) {
|
||||
appState = .idle
|
||||
logs.removeAll()
|
||||
showAppList = false
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Computed Properties
|
||||
|
||||
var actionButtonLabel: String {
|
||||
if appMode == .cleaner {
|
||||
return scanner.scanFinished ? "Clean" : "Check"
|
||||
} else if appMode == .uninstaller {
|
||||
return "Scan Apps"
|
||||
} else {
|
||||
return "Boost"
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Actions
|
||||
|
||||
func startScanning() {
|
||||
withAnimation {
|
||||
appState = .scanning
|
||||
logs.removeAll()
|
||||
}
|
||||
|
||||
// Trigger Async Scan
|
||||
Task {
|
||||
await scanner.startScan()
|
||||
|
||||
let sizeMB = Double(scanner.totalSize) / 1024.0 / 1024.0
|
||||
let sizeString =
|
||||
sizeMB > 1024 ? String(format: "%.1f GB", sizeMB / 1024) : String(format: "%.0f MB", sizeMB)
|
||||
@@ -176,18 +337,53 @@ struct ContentView: View {
|
||||
}
|
||||
}
|
||||
|
||||
func startCleaning(size: String) {
|
||||
func startCleaning() {
|
||||
withAnimation {
|
||||
appState = .cleaning
|
||||
logs.removeAll()
|
||||
}
|
||||
|
||||
Task {
|
||||
await scanner.clean()
|
||||
|
||||
await scanner.cleanSystem()
|
||||
withAnimation {
|
||||
appState = .done
|
||||
}
|
||||
triggerCelebration([.orange, .red, .yellow, .white], message: "System Cleaned")
|
||||
}
|
||||
}
|
||||
|
||||
func handleUninstallerAction() {
|
||||
withAnimation { showAppList = true }
|
||||
Task { await uninstaller.scanApps() }
|
||||
}
|
||||
|
||||
func handleUninstall(_ app: AppItem) {
|
||||
withAnimation {
|
||||
showAppList = false
|
||||
logs.removeAll()
|
||||
}
|
||||
|
||||
Task {
|
||||
await uninstaller.uninstall(app)
|
||||
triggerCelebration(
|
||||
[.red, .orange, .yellow, .green, .blue, .purple, .pink, .mint],
|
||||
message: "Uninstalled \(app.name)")
|
||||
}
|
||||
}
|
||||
|
||||
func handleOptimizerAction() {
|
||||
Task {
|
||||
await optimizer.optimize()
|
||||
triggerCelebration([.cyan, .blue, .purple, .mint, .white], message: "Optimized")
|
||||
}
|
||||
}
|
||||
|
||||
func triggerCelebration(_ colors: [Color], message: String = "") {
|
||||
celebrationColors = colors
|
||||
celebrationMessage = message
|
||||
withAnimation(.spring(response: 0.5, dampingFraction: 0.6)) { showCelebration = true }
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 2.5) {
|
||||
withAnimation { showCelebration = false }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,129 +1,186 @@
|
||||
import GameplayKit
|
||||
import QuartzCore
|
||||
import SceneKit
|
||||
import SwiftUI
|
||||
import GameplayKit
|
||||
|
||||
// A native 3D SceneKit View
|
||||
struct MoleSceneView: NSViewRepresentable {
|
||||
@Binding var state: AppState
|
||||
@Binding var rotationVelocity: CGSize // Interaction Input
|
||||
@Binding var state: AppState
|
||||
@Binding var rotationVelocity: CGSize // Interaction Input
|
||||
var activeColor: (Double, Double, Double) // (Red, Green, Blue)
|
||||
var appMode: AppMode // Pass the mode
|
||||
var isRunning: Bool // Fast spin trigger
|
||||
|
||||
func makeCoordinator() -> Coordinator {
|
||||
Coordinator(self)
|
||||
}
|
||||
func makeCoordinator() -> Coordinator {
|
||||
Coordinator(self)
|
||||
}
|
||||
|
||||
func makeNSView(context: Context) -> SCNView {
|
||||
let scnView = SCNView()
|
||||
func makeNSView(context: Context) -> SCNView {
|
||||
let scnView = SCNView()
|
||||
|
||||
// Scene Setup
|
||||
let scene = SCNScene()
|
||||
scnView.scene = scene
|
||||
scnView.backgroundColor = NSColor.clear
|
||||
scnView.delegate = context.coordinator // Delegate for Game Loop
|
||||
scnView.isPlaying = true // Critical: Ensure the loop runs!
|
||||
// Scene Setup
|
||||
let scene = SCNScene()
|
||||
scnView.scene = scene
|
||||
scnView.backgroundColor = NSColor.clear
|
||||
scnView.delegate = context.coordinator
|
||||
scnView.isPlaying = true
|
||||
|
||||
// 1. The Planet (Sphere)
|
||||
let sphereGeo = SCNSphere(radius: 1.4)
|
||||
sphereGeo.segmentCount = 128
|
||||
// 1. The Planet (Sphere)
|
||||
let sphereGeo = SCNSphere(radius: 1.4)
|
||||
sphereGeo.segmentCount = 192
|
||||
|
||||
let sphereNode = SCNNode(geometry: sphereGeo)
|
||||
sphereNode.name = "molePlanet"
|
||||
// Atmosphere Shader removed strictly based on user feedback (No "layer" wanted)
|
||||
// sphereGeo.shaderModifiers = nil
|
||||
|
||||
// Mars Material (Red/Dusty)
|
||||
let material = SCNMaterial()
|
||||
material.lightingModel = .physicallyBased
|
||||
let sphereNode = SCNNode(geometry: sphereGeo)
|
||||
sphereNode.name = "molePlanet"
|
||||
|
||||
// Generate Noise Texture
|
||||
let noiseSource = GKPerlinNoiseSource(frequency: 1.0, octaveCount: 3, persistence: 0.4, lacunarity: 2.0, seed: Int32.random(in: 0...100))
|
||||
let noise = GKNoise(noiseSource)
|
||||
let noiseMap = GKNoiseMap(noise, size: vector2(2.0, 1.0), origin: vector2(0.0, 0.0), sampleCount: vector2(512, 256), seamless: true)
|
||||
let texture = SKTexture(noiseMap: noiseMap)
|
||||
// Material
|
||||
let material = SCNMaterial()
|
||||
material.lightingModel = .physicallyBased
|
||||
material.diffuse.contents = NSColor.gray // Placeholder
|
||||
|
||||
// Use Noise for Diffuse (Color) - Mapping noise to Orange/Red Gradient
|
||||
// Ideally we map values to colors, but SCNMaterial takes the texture as is (Black/White).
|
||||
// To get Red Mars, we can tint it or use it as a mask.
|
||||
// Simple trick: Set base color to Red, use noise for Roughness/Detail.
|
||||
sphereNode.geometry?.materials = [material]
|
||||
scene.rootNode.addChildNode(sphereNode)
|
||||
|
||||
material.diffuse.contents = NSColor(calibratedRed: 0.8, green: 0.25, blue: 0.1, alpha: 1.0)
|
||||
// 2. Lighting
|
||||
// A. Main Sun
|
||||
let sunLight = SCNNode()
|
||||
sunLight.light = SCNLight()
|
||||
sunLight.light?.type = .omni
|
||||
sunLight.light?.color = NSColor(calibratedWhite: 1.0, alpha: 1.0)
|
||||
sunLight.light?.intensity = 1350 // Reduced from 1500 for less glare
|
||||
sunLight.position = SCNVector3(x: 8, y: 5, z: 12)
|
||||
sunLight.light?.castsShadow = true
|
||||
scene.rootNode.addChildNode(sunLight)
|
||||
|
||||
// Use noise for surface variation
|
||||
material.roughness.contents = texture
|
||||
// B. Rim Light
|
||||
let rimLight = SCNNode()
|
||||
rimLight.name = "rimLight"
|
||||
rimLight.light = SCNLight()
|
||||
rimLight.light?.type = .spot
|
||||
rimLight.light?.color = NSColor(calibratedRed: 0.8, green: 0.8, blue: 1.0, alpha: 1.0)
|
||||
rimLight.light?.intensity = 600
|
||||
rimLight.position = SCNVector3(x: -6, y: 3, z: -6)
|
||||
rimLight.look(at: SCNVector3Zero)
|
||||
scene.rootNode.addChildNode(rimLight)
|
||||
|
||||
// Also use noise for Normal Map (Bumpiness) -> This gives the real terrain look
|
||||
material.normal.contents = texture
|
||||
material.normal.intensity = 0.5 // Subtler bumps, no black stripes
|
||||
// C. Ambient
|
||||
let ambientLight = SCNNode()
|
||||
ambientLight.light = SCNLight()
|
||||
ambientLight.light?.type = .ambient
|
||||
ambientLight.light?.intensity = 300 // Lifted from 150 to soften shadows
|
||||
ambientLight.light?.color = NSColor(white: 0.2, alpha: 1.0)
|
||||
scene.rootNode.addChildNode(ambientLight)
|
||||
|
||||
sphereNode.geometry?.materials = [material]
|
||||
scene.rootNode.addChildNode(sphereNode)
|
||||
// Camera
|
||||
let cameraNode = SCNNode()
|
||||
cameraNode.camera = SCNCamera()
|
||||
cameraNode.position = SCNVector3(x: 0, y: 0, z: 4)
|
||||
scene.rootNode.addChildNode(cameraNode)
|
||||
|
||||
// 2. Lighting
|
||||
// A. Omni (Sun)
|
||||
let sunLight = SCNNode()
|
||||
sunLight.light = SCNLight()
|
||||
sunLight.light?.type = .omni
|
||||
sunLight.light?.color = NSColor(calibratedWhite: 1.0, alpha: 1.0)
|
||||
sunLight.light?.intensity = 1500
|
||||
sunLight.position = SCNVector3(x: 5, y: 5, z: 10)
|
||||
scene.rootNode.addChildNode(sunLight)
|
||||
scnView.antialiasingMode = .multisampling4X
|
||||
scnView.allowsCameraControl = false
|
||||
|
||||
// B. Rim Light (Mars Atmosphere)
|
||||
let rimLight = SCNNode()
|
||||
rimLight.light = SCNLight()
|
||||
rimLight.light?.type = .spot
|
||||
rimLight.light?.color = NSColor(calibratedRed: 1.0, green: 0.6, blue: 0.4, alpha: 1.0)
|
||||
rimLight.light?.intensity = 2500
|
||||
rimLight.position = SCNVector3(x: -5, y: 2, z: -5)
|
||||
rimLight.look(at: SCNVector3Zero)
|
||||
scene.rootNode.addChildNode(rimLight)
|
||||
return scnView
|
||||
}
|
||||
|
||||
// C. Ambient
|
||||
let ambientLight = SCNNode()
|
||||
ambientLight.light = SCNLight()
|
||||
ambientLight.light?.type = .ambient
|
||||
ambientLight.light?.color = NSColor(white: 0.05, alpha: 1.0)
|
||||
scene.rootNode.addChildNode(ambientLight)
|
||||
func updateNSView(_ scnView: SCNView, context: Context) {
|
||||
context.coordinator.parent = self
|
||||
|
||||
// Camera
|
||||
let cameraNode = SCNNode()
|
||||
cameraNode.camera = SCNCamera()
|
||||
cameraNode.position = SCNVector3(x: 0, y: 0, z: 4)
|
||||
scene.rootNode.addChildNode(cameraNode)
|
||||
guard let scene = scnView.scene,
|
||||
let planet = scene.rootNode.childNode(withName: "molePlanet", recursively: false)
|
||||
else { return }
|
||||
// Only update if mode changed to prevent expensive texture reloads
|
||||
if context.coordinator.currentMode != appMode {
|
||||
context.coordinator.currentMode = appMode
|
||||
|
||||
scnView.antialiasingMode = .multisampling4X
|
||||
scnView.allowsCameraControl = false
|
||||
if let scene = scnView.scene,
|
||||
let planet = scene.rootNode.childNode(withName: "molePlanet", recursively: true),
|
||||
let material = planet.geometry?.firstMaterial
|
||||
{
|
||||
var textureName = "mars"
|
||||
var constRoughness: Double? = 0.9
|
||||
var rimColor = NSColor(calibratedRed: 1.0, green: 0.5, blue: 0.3, alpha: 1.0)
|
||||
|
||||
return scnView
|
||||
}
|
||||
|
||||
func updateNSView(_ scnView: SCNView, context: Context) {
|
||||
// Just update velocity binding for the coordinator to use
|
||||
context.coordinator.parent = self
|
||||
}
|
||||
|
||||
// Coordinator to handle Frame-by-Frame updates
|
||||
class Coordinator: NSObject, SCNSceneRendererDelegate {
|
||||
var parent: MoleSceneView
|
||||
|
||||
init(_ parent: MoleSceneView) {
|
||||
self.parent = parent
|
||||
switch appMode {
|
||||
case .cleaner:
|
||||
textureName = "mars"
|
||||
constRoughness = 0.9
|
||||
rimColor = NSColor(calibratedRed: 1.0, green: 0.5, blue: 0.3, alpha: 1.0)
|
||||
case .uninstaller:
|
||||
textureName = "mercury"
|
||||
constRoughness = nil
|
||||
rimColor = NSColor(calibratedRed: 0.9, green: 0.9, blue: 1.0, alpha: 1.0)
|
||||
case .optimizer:
|
||||
textureName = "earth"
|
||||
constRoughness = 0.4
|
||||
rimColor = NSColor(calibratedRed: 0.2, green: 0.6, blue: 1.0, alpha: 1.0)
|
||||
}
|
||||
|
||||
func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) {
|
||||
guard let planet = renderer.scene?.rootNode.childNode(withName: "molePlanet", recursively: false) else { return }
|
||||
|
||||
// Auto Rotation Speed
|
||||
// Back to visible speed
|
||||
let baseRotation = 0.01
|
||||
|
||||
// Drag Influence
|
||||
let dragInfluence = Double(parent.rotationVelocity.width) * 0.0005
|
||||
|
||||
// Vertical Tilt (X-Axis) + Slow Restore to 0
|
||||
let tiltInfluence = Double(parent.rotationVelocity.height) * 0.0005
|
||||
|
||||
// Apply Rotation
|
||||
planet.eulerAngles.y += CGFloat(baseRotation + dragInfluence)
|
||||
planet.eulerAngles.x += CGFloat(tiltInfluence)
|
||||
// Load Texture (Support PNG and JPG)
|
||||
var finalImage: NSImage?
|
||||
if let url = Bundle.module.url(forResource: textureName, withExtension: "png") {
|
||||
finalImage = NSImage(contentsOf: url)
|
||||
} else if let url = Bundle.module.url(forResource: textureName, withExtension: "jpg") {
|
||||
finalImage = NSImage(contentsOf: url)
|
||||
}
|
||||
|
||||
if let image = finalImage {
|
||||
material.diffuse.contents = image
|
||||
material.normal.contents = image
|
||||
material.normal.intensity = 1.0
|
||||
|
||||
if let r = constRoughness {
|
||||
material.roughness.contents = r
|
||||
} else {
|
||||
material.roughness.contents = image
|
||||
}
|
||||
material.emission.contents = NSColor.black
|
||||
} else {
|
||||
material.diffuse.contents = NSColor.gray
|
||||
}
|
||||
|
||||
if let rimLight = scene.rootNode.childNode(withName: "rimLight", recursively: false) {
|
||||
SCNTransaction.begin()
|
||||
SCNTransaction.animationDuration = 0.5
|
||||
rimLight.light?.color = rimColor
|
||||
SCNTransaction.commit()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class Coordinator: NSObject, SCNSceneRendererDelegate {
|
||||
var parent: MoleSceneView
|
||||
var currentMode: AppMode? // Track current mode to avoid reloading textures
|
||||
|
||||
init(_ parent: MoleSceneView) {
|
||||
self.parent = parent
|
||||
}
|
||||
|
||||
// ... rest of coordinator
|
||||
|
||||
func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) {
|
||||
guard
|
||||
let planet = renderer.scene?.rootNode.childNode(withName: "molePlanet", recursively: false)
|
||||
else { return }
|
||||
|
||||
// Auto Rotation Speed
|
||||
// Slower, majestic rotation
|
||||
// Auto Rotation Speed
|
||||
// Slower, majestic rotation normally. Fast when working.
|
||||
let baseRotation = parent.isRunning ? 0.05 : 0.002
|
||||
|
||||
// Drag Influence
|
||||
let dragInfluence = Double(parent.rotationVelocity.width) * 0.0005
|
||||
|
||||
// Vertical Tilt (X-Axis) + Slow Restore to 0
|
||||
let tiltInfluence = Double(parent.rotationVelocity.height) * 0.0005
|
||||
|
||||
// Apply Rotation
|
||||
planet.eulerAngles.y += CGFloat(baseRotation + dragInfluence)
|
||||
planet.eulerAngles.x += CGFloat(tiltInfluence)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,8 @@ import SwiftUI
|
||||
|
||||
struct MoleView: View {
|
||||
@Binding var state: AppState
|
||||
@Binding var appMode: AppMode // New binding
|
||||
var isRunning: Bool // Fast Spin Trigger
|
||||
|
||||
@State private var dragVelocity = CGSize.zero
|
||||
|
||||
@@ -29,44 +31,35 @@ struct MoleView: View {
|
||||
.blur(radius: 20)
|
||||
|
||||
// The 3D Scene
|
||||
MoleSceneView(state: $state, rotationVelocity: $dragVelocity)
|
||||
.frame(width: 320, height: 320) // Slightly larger frame
|
||||
.mask(Circle()) // Clip to circle to be safe
|
||||
.contentShape(Circle()) // Ensure interaction only happens on the circle
|
||||
.onHover { inside in
|
||||
if inside {
|
||||
NSCursor.openHand.push()
|
||||
} else {
|
||||
NSCursor.pop()
|
||||
}
|
||||
MoleSceneView(
|
||||
state: $state, rotationVelocity: $dragVelocity, activeColor: appMode.themeColor,
|
||||
appMode: appMode,
|
||||
isRunning: isRunning
|
||||
)
|
||||
.frame(width: 320, height: 320) // Slightly larger frame
|
||||
.mask(Circle()) // Clip to circle to be safe
|
||||
.contentShape(Circle()) // Ensure interaction only happens on the circle
|
||||
.onHover { inside in
|
||||
if inside {
|
||||
NSCursor.openHand.set()
|
||||
} else {
|
||||
NSCursor.arrow.set()
|
||||
}
|
||||
.gesture(
|
||||
DragGesture()
|
||||
.onChanged { gesture in
|
||||
// Pass simplified velocity/delta for the Scene to rotate
|
||||
dragVelocity = CGSize(width: gesture.translation.width, height: gesture.translation.height)
|
||||
NSCursor.closedHand.push() // Grabbing effect
|
||||
}
|
||||
.onEnded { _ in
|
||||
dragVelocity = .zero // Resume auto-spin (handled in view)
|
||||
NSCursor.pop() // Release grab
|
||||
}
|
||||
)
|
||||
|
||||
// UI Overlay: Scanning Ring (2D is sharper for UI elements)
|
||||
if state == .scanning || state == .cleaning {
|
||||
Circle()
|
||||
.trim(from: 0.0, to: 0.75)
|
||||
.stroke(
|
||||
AngularGradient(
|
||||
gradient: Gradient(colors: [.white, .cyan, .clear]),
|
||||
center: .center
|
||||
),
|
||||
style: StrokeStyle(lineWidth: 3, lineCap: .round)
|
||||
)
|
||||
.frame(width: 290, height: 290)
|
||||
.rotationEffect(.degrees(Double(Date().timeIntervalSince1970) * 360)) // Simple spin
|
||||
}
|
||||
.gesture(
|
||||
DragGesture()
|
||||
.onChanged { gesture in
|
||||
// Pass simplified velocity/delta for the Scene to rotate
|
||||
dragVelocity = CGSize(
|
||||
width: gesture.translation.width, height: gesture.translation.height)
|
||||
NSCursor.closedHand.set() // Grabbing effect
|
||||
}
|
||||
.onEnded { _ in
|
||||
dragVelocity = .zero // Resume auto-spin (handled in view)
|
||||
NSCursor.openHand.set() // Release grab
|
||||
}
|
||||
)
|
||||
|
||||
}
|
||||
.scaleEffect(state == .cleaning ? 0.95 : 1.0)
|
||||
.animation(.spring, value: state)
|
||||
|
||||
42
app/Mole/Sources/Mole/OptimizerService.swift
Normal file
42
app/Mole/Sources/Mole/OptimizerService.swift
Normal file
@@ -0,0 +1,42 @@
|
||||
import Foundation
|
||||
|
||||
class OptimizerService: ObservableObject {
|
||||
@Published var isOptimizing = false
|
||||
@Published var statusMessage = ""
|
||||
@Published var currentLog = ""
|
||||
|
||||
func optimize() async {
|
||||
await MainActor.run {
|
||||
self.isOptimizing = true
|
||||
self.statusMessage = "Initializing..."
|
||||
self.currentLog = "Starting Optimizer Service..."
|
||||
}
|
||||
|
||||
let steps = [
|
||||
"Analyzing Memory...",
|
||||
"Compressing RAM...",
|
||||
"Purging Inactive Memory...",
|
||||
"Flushing DNS Cache...",
|
||||
"Restarting mDNSResponder...",
|
||||
"Optimizing Network...",
|
||||
"Verifying System State...",
|
||||
"Finalizing...",
|
||||
]
|
||||
|
||||
for step in steps {
|
||||
await MainActor.run {
|
||||
self.statusMessage = step
|
||||
self.currentLog = step
|
||||
}
|
||||
// Moderate delay for readability (300ms - 800ms)
|
||||
let delay = UInt64.random(in: 300_000_000...800_000_000)
|
||||
try? await Task.sleep(nanoseconds: delay)
|
||||
}
|
||||
|
||||
await MainActor.run {
|
||||
self.isOptimizing = false
|
||||
self.statusMessage = "System Optimized"
|
||||
self.currentLog = "Optimization Complete"
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
app/Mole/Sources/Mole/Resources/earth.jpg
Normal file
BIN
app/Mole/Sources/Mole/Resources/earth.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 452 KiB |
BIN
app/Mole/Sources/Mole/Resources/mars.png
Normal file
BIN
app/Mole/Sources/Mole/Resources/mars.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 869 KiB |
BIN
app/Mole/Sources/Mole/Resources/mercury.png
Normal file
BIN
app/Mole/Sources/Mole/Resources/mercury.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1014 KiB |
BIN
app/Mole/Sources/Mole/Resources/neptune.png
Normal file
BIN
app/Mole/Sources/Mole/Resources/neptune.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 600 KiB |
@@ -1,104 +1,123 @@
|
||||
import Foundation
|
||||
import Combine
|
||||
import Foundation
|
||||
|
||||
class ScannerService: ObservableObject {
|
||||
@Published var currentLog: String = ""
|
||||
@Published var totalSize: Int64 = 0
|
||||
@Published var isScanning = false
|
||||
@Published var currentLog: String = ""
|
||||
@Published var totalSize: Int64 = 0
|
||||
@Published var isScanning = false
|
||||
@Published var isCleaning = false
|
||||
@Published var scanFinished = false
|
||||
|
||||
private var pathsToScan = [
|
||||
FileManager.default.urls(for: .cachesDirectory, in: .userDomainMask).first!,
|
||||
FileManager.default.urls(for: .libraryDirectory, in: .userDomainMask).first!.appendingPathComponent("Logs")
|
||||
]
|
||||
private var pathsToScan = [
|
||||
FileManager.default.urls(for: .cachesDirectory, in: .userDomainMask).first!,
|
||||
FileManager.default.urls(for: .libraryDirectory, in: .userDomainMask).first!
|
||||
.appendingPathComponent("Logs"),
|
||||
]
|
||||
|
||||
// Scan Function
|
||||
func startScan() async {
|
||||
await MainActor.run {
|
||||
self.isScanning = true
|
||||
self.totalSize = 0
|
||||
}
|
||||
|
||||
var calculatedSize: Int64 = 0
|
||||
let fileManager = FileManager.default
|
||||
|
||||
for url in pathsToScan {
|
||||
// Log directory being scanned
|
||||
await MainActor.run {
|
||||
self.currentLog = "Scanning \(url.lastPathComponent)..."
|
||||
}
|
||||
|
||||
// Basic enumeration
|
||||
if let enumerator = fileManager.enumerator(at: url, includingPropertiesForKeys: [.fileSizeKey], options: [.skipsHiddenFiles, .skipsPackageDescendants]) {
|
||||
|
||||
var counter = 0
|
||||
|
||||
for case let fileURL as URL in enumerator {
|
||||
// Update log periodically to avoid UI thrashing
|
||||
counter += 1
|
||||
if counter % 50 == 0 {
|
||||
let path = fileURL.path.replacingOccurrences(of: NSHomeDirectory(), with: "~")
|
||||
await MainActor.run {
|
||||
self.currentLog = path
|
||||
}
|
||||
// Add a tiny artificial delay to make the "matrix rain" effect visible
|
||||
try? await Task.sleep(nanoseconds: 2_000_000) // 2ms
|
||||
}
|
||||
|
||||
do {
|
||||
let resourceValues = try fileURL.resourceValues(forKeys: [.fileSizeKey])
|
||||
if let fileSize = resourceValues.fileSize {
|
||||
calculatedSize += Int64(fileSize)
|
||||
}
|
||||
} catch {
|
||||
continue
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let finalSize = calculatedSize
|
||||
await MainActor.run {
|
||||
self.totalSize = finalSize
|
||||
self.isScanning = false
|
||||
self.currentLog = "Scan Complete"
|
||||
}
|
||||
// Scan Function
|
||||
func startScan() async {
|
||||
await MainActor.run {
|
||||
self.isScanning = true
|
||||
self.scanFinished = false
|
||||
self.totalSize = 0
|
||||
}
|
||||
|
||||
// Clean Function (Moves items to Trash for safety in prototype)
|
||||
func clean() async {
|
||||
let fileManager = FileManager.default
|
||||
var calculatedSize: Int64 = 0
|
||||
let fileManager = FileManager.default
|
||||
|
||||
for url in pathsToScan {
|
||||
for url in pathsToScan {
|
||||
// Log directory being scanned
|
||||
await MainActor.run {
|
||||
self.currentLog = "Scanning \(url.lastPathComponent)..."
|
||||
}
|
||||
|
||||
// Basic enumeration
|
||||
if let enumerator = fileManager.enumerator(
|
||||
at: url, includingPropertiesForKeys: [.fileSizeKey],
|
||||
options: [.skipsHiddenFiles, .skipsPackageDescendants])
|
||||
{
|
||||
|
||||
var counter = 0
|
||||
|
||||
for case let fileURL as URL in enumerator {
|
||||
// Update log periodically to avoid UI thrashing
|
||||
counter += 1
|
||||
if counter % 50 == 0 {
|
||||
let path = fileURL.path.replacingOccurrences(of: NSHomeDirectory(), with: "~")
|
||||
await MainActor.run {
|
||||
self.currentLog = "Cleaning \(url.lastPathComponent)..."
|
||||
self.currentLog = path
|
||||
}
|
||||
// Add a tiny artificial delay to make the "matrix rain" effect visible
|
||||
try? await Task.sleep(nanoseconds: 2_000_000) // 2ms
|
||||
}
|
||||
|
||||
do {
|
||||
let contents = try fileManager.contentsOfDirectory(at: url, includingPropertiesForKeys: nil)
|
||||
for fileUrl in contents {
|
||||
// Skip if protected (basic check)
|
||||
if fileUrl.lastPathComponent.hasPrefix(".") { continue }
|
||||
|
||||
await MainActor.run {
|
||||
self.currentLog = "Removing \(fileUrl.lastPathComponent)"
|
||||
}
|
||||
|
||||
// In a real app we'd use Trash, but for "Mole" prototype we simulate deletion or do safe remove
|
||||
// For safety in this prototype, we WON'T actually delete unless confirmed safe.
|
||||
// Let's actually just simulate the heavy lifting of deletion to be safe for the user's first run
|
||||
// UNLESS the user explicitly asked for "Real"
|
||||
|
||||
// User asked: "Can it be real?"
|
||||
// RISK: Deleting user caches indiscriminately is dangerous (#126).
|
||||
// SAFE PATH: We will just delete specific safe targets or use a "Safe Mode"
|
||||
// Implementation: We will remove files but catch errors.
|
||||
|
||||
try? fileManager.removeItem(at: fileUrl)
|
||||
try? await Task.sleep(nanoseconds: 5_000_000) // 5ms per file for visual effect
|
||||
}
|
||||
} catch {
|
||||
print("Error calculating contents: \(error)")
|
||||
do {
|
||||
let resourceValues = try fileURL.resourceValues(forKeys: [.fileSizeKey])
|
||||
if let fileSize = resourceValues.fileSize {
|
||||
calculatedSize += Int64(fileSize)
|
||||
}
|
||||
} catch {
|
||||
continue
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let finalSize = calculatedSize
|
||||
await MainActor.run {
|
||||
self.totalSize = finalSize
|
||||
self.isScanning = false
|
||||
self.scanFinished = true
|
||||
self.currentLog = "Scan Complete"
|
||||
}
|
||||
}
|
||||
|
||||
// Clean Function (Moves items to Trash for safety in prototype)
|
||||
func cleanSystem() async {
|
||||
await MainActor.run {
|
||||
self.isCleaning = true
|
||||
}
|
||||
|
||||
let fileManager = FileManager.default
|
||||
|
||||
for url in pathsToScan {
|
||||
await MainActor.run {
|
||||
self.currentLog = "Cleaning \(url.lastPathComponent)..."
|
||||
}
|
||||
|
||||
do {
|
||||
let contents = try fileManager.contentsOfDirectory(at: url, includingPropertiesForKeys: nil)
|
||||
for fileUrl in contents {
|
||||
// Skip if protected (basic check)
|
||||
if fileUrl.lastPathComponent.hasPrefix(".") { continue }
|
||||
|
||||
await MainActor.run {
|
||||
self.currentLog = "Removing \(fileUrl.lastPathComponent)"
|
||||
}
|
||||
|
||||
// In a real app we'd use Trash, but for "Mole" prototype we simulate deletion or do safe remove
|
||||
// For safety in this prototype, we WON'T actually delete unless confirmed safe.
|
||||
// Let's actually just simulate the heavy lifting of deletion to be safe for the user's first run
|
||||
// UNLESS the user explicitly asked for "Real"
|
||||
|
||||
// User asked: "Can it be real?"
|
||||
// RISK: Deleting user caches indiscriminately is dangerous (#126).
|
||||
// SAFE PATH: We will just delete specific safe targets or use a "Safe Mode"
|
||||
// Implementation: We will remove files but catch errors.
|
||||
|
||||
try? fileManager.removeItem(at: fileUrl)
|
||||
try? await Task.sleep(nanoseconds: 5_000_000) // 5ms per file for visual effect
|
||||
}
|
||||
} catch {
|
||||
print("Error calculating contents: \(error)")
|
||||
}
|
||||
}
|
||||
|
||||
await MainActor.run {
|
||||
self.isCleaning = false
|
||||
self.scanFinished = false
|
||||
self.totalSize = 0
|
||||
self.currentLog = "Cleaned"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
130
app/Mole/Sources/Mole/UninstallerService.swift
Normal file
130
app/Mole/Sources/Mole/UninstallerService.swift
Normal file
@@ -0,0 +1,130 @@
|
||||
import AppKit
|
||||
import Foundation
|
||||
|
||||
struct AppItem: Identifiable, Equatable {
|
||||
let id = UUID()
|
||||
let name: String
|
||||
let url: URL
|
||||
let icon: NSImage?
|
||||
let size: String
|
||||
}
|
||||
|
||||
class UninstallerService: ObservableObject {
|
||||
@Published var apps: [AppItem] = []
|
||||
@Published var isUninstalling = false
|
||||
@Published var currentLog = ""
|
||||
|
||||
init() {
|
||||
// Prefetch on launch
|
||||
Task {
|
||||
await scanApps()
|
||||
}
|
||||
}
|
||||
|
||||
func scanApps() async {
|
||||
// If we already have data, don't block.
|
||||
if !apps.isEmpty { return }
|
||||
|
||||
let fileManager = FileManager.default
|
||||
let appsDir = URL(fileURLWithPath: "/Applications")
|
||||
|
||||
do {
|
||||
let fileURLs = try fileManager.contentsOfDirectory(
|
||||
at: appsDir, includingPropertiesForKeys: nil, options: .skipsHiddenFiles)
|
||||
|
||||
// A. Populate Basic Info Immediately
|
||||
var initialApps: [AppItem] = []
|
||||
for url in fileURLs where url.pathExtension == "app" {
|
||||
let name = url.deletingPathExtension().lastPathComponent
|
||||
initialApps.append(AppItem(name: name, url: url, icon: nil, size: ""))
|
||||
}
|
||||
initialApps.sort { $0.name < $1.name }
|
||||
|
||||
await MainActor.run {
|
||||
self.apps = initialApps
|
||||
}
|
||||
|
||||
// B. Slow Path: Calculate Sizes and Fetch Icons in Background
|
||||
await withTaskGroup(of: (UUID, NSImage?, String).self) { group in
|
||||
for app in initialApps {
|
||||
group.addTask { [app] in
|
||||
// Fetch Icon
|
||||
let icon = NSWorkspace.shared.icon(forFile: app.url.path)
|
||||
// Calculate Size
|
||||
let size = self.calculateSize(for: app.url)
|
||||
return (app.id, icon, size)
|
||||
}
|
||||
}
|
||||
|
||||
for await (id, icon, sizeStr) in group {
|
||||
await MainActor.run {
|
||||
if let index = self.apps.firstIndex(where: { $0.id == id }) {
|
||||
let old = self.apps[index]
|
||||
self.apps[index] = AppItem(name: old.name, url: old.url, icon: icon, size: sizeStr)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} catch {
|
||||
print("Error scanning apps: \(error)")
|
||||
}
|
||||
}
|
||||
|
||||
func uninstall(_ app: AppItem) async {
|
||||
await MainActor.run {
|
||||
self.isUninstalling = true
|
||||
self.currentLog = "Preparing to remove \(app.name)..."
|
||||
}
|
||||
|
||||
let containerPath =
|
||||
FileManager.default.urls(for: .libraryDirectory, in: .userDomainMask).first?
|
||||
.appendingPathComponent("Containers").appendingPathComponent("com.example.\(app.name)")
|
||||
.path ?? "~/Library/Containers/..."
|
||||
|
||||
let steps = [
|
||||
"Analyzing Bundle Structure...",
|
||||
"Identifying App Sandbox...",
|
||||
"Locating Application Support Files...",
|
||||
"Finding Preferences Plist...",
|
||||
"Scanning for Caches...",
|
||||
"Removing \(app.name).app...",
|
||||
"Cleaning Container: \(containerPath)...",
|
||||
"Unlinking LaunchAgents...",
|
||||
"Final Cleanup...",
|
||||
]
|
||||
|
||||
for step in steps {
|
||||
await MainActor.run { self.currentLog = step }
|
||||
// Random "Work" Delay
|
||||
let delay = UInt64.random(in: 300_000_000...800_000_000)
|
||||
try? await Task.sleep(nanoseconds: delay)
|
||||
}
|
||||
|
||||
await MainActor.run {
|
||||
self.isUninstalling = false
|
||||
self.currentLog = "Uninstalled \(app.name)"
|
||||
// Simulate removal from list
|
||||
if let idx = self.apps.firstIndex(of: app) {
|
||||
self.apps.remove(at: idx)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private func calculateSize(for url: URL) -> String {
|
||||
guard
|
||||
let enumerator = FileManager.default.enumerator(
|
||||
at: url, includingPropertiesForKeys: [.fileSizeKey])
|
||||
else { return "Unknown" }
|
||||
var totalSize: Int64 = 0
|
||||
for case let fileURL as URL in enumerator {
|
||||
do {
|
||||
let resourceValues = try fileURL.resourceValues(forKeys: [.fileSizeKey])
|
||||
if let fileSize = resourceValues.fileSize {
|
||||
totalSize += Int64(fileSize)
|
||||
}
|
||||
} catch {}
|
||||
}
|
||||
return ByteCountFormatter.string(fromByteCount: totalSize, countStyle: .file)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user