mirror of
https://github.com/grdl/git-get.git
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138 lines
3.6 KiB
Go
138 lines
3.6 KiB
Go
package pkg
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import (
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"path/filepath"
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"strings"
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)
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// Node represents a node in a repos tree
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type Node struct {
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val string
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depth int // depth is a nesting depth used when rendering a tree, not an depth level of a node inside the tree
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parent *Node
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children []*Node
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repo *Repo
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}
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// Root creates a new root of a tree
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func Root(val string) *Node {
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root := &Node{
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val: val,
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}
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return root
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}
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// Add adds a child node
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func (n *Node) Add(val string) *Node {
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if n.children == nil {
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n.children = make([]*Node, 0)
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}
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child := &Node{
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val: val,
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parent: n,
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}
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n.children = append(n.children, child)
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return child
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}
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// GetChild finds a node with val inside this node's children (only 1 level deep).
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// Returns pointer to found child or nil if node doesn't have any children or doesn't have a child with sought value.
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func (n *Node) GetChild(val string) *Node {
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if n.children == nil {
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return nil
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}
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for _, child := range n.children {
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if child.val == val {
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return child
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}
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}
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return nil
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}
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// BuildTree builds a directory tree of paths to repositories.
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// Each node represents a directory in the repo path.
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// Each leaf (final node) contains a pointer to the repo.
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func BuildTree(root string, repos []*Repo) *Node {
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tree := Root(root)
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for _, repo := range repos {
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path := strings.TrimPrefix(repo.path, root)
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path = strings.Trim(path, string(filepath.Separator))
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subs := strings.Split(path, string(filepath.Separator))
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// For each path fragment, start at the root of the tree
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// and check if the fragment exist among the children of the node.
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// If not, add it to node's children and move to next fragment.
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// If it does, just move to the next fragment.
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node := tree
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for i, sub := range subs {
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child := node.GetChild(sub)
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if child == nil {
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node = node.Add(sub)
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// If that's the last fragment, it's a tree leaf and needs a *Repo attached.
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if i == len(subs)-1 {
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node.repo = repo
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}
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continue
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}
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node = child
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}
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}
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return tree
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}
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// RenderTree returns a string representation of repos tree.
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// It recursively traverses the tree and prints its nodes.
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// If a node contains multiple children, they are be printed in new lines and indented.
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// If a node contains only a single child, it is printed in the same line using path separator.
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// For better readability the first level (repos hosts) is not indented.
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//
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// Example:
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// Following paths:
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// /repos/github.com/user/repo1
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// /repos/github.com/user/repo2
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// /repos/github.com/another/repo
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//
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// will render a tree:
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// /repos/
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// github.com/
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// user/
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// repo1
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// repo2
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// another/repo
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//
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func RenderTree(node *Node) string {
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if node.children == nil {
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// If node is a leaf, print repo name and its status and finish processing this node.
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return node.val + " " + renderWorktreeStatus(node.repo)
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}
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shift := ""
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if node.parent == nil {
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// If node is a root, print its children on a new line without indentation.
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shift = "\n"
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} else if len(node.children) == 1 {
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// If node has only a single child, print it on the same line as its parent.
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// Setting node's depth to the same as parent's ensures that its children will be indented only once even if
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// node's path has multiple levels above.
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node.depth = node.parent.depth
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} else {
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// If node has multiple children, print each of them on a new line
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// and indent them once relative to the parent
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node.depth = node.parent.depth + 1
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shift = "\n" + strings.Repeat("\t", node.depth)
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}
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val := node.val + string(filepath.Separator)
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for _, child := range node.children {
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val += shift + RenderTree(child)
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}
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return val
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}
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