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Fix issues found by godot linter
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@@ -92,7 +92,7 @@ func checkFatal(t *testing.T, err error) {
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}
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}
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// removeTestDir removes a test directory
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// removeTestDir removes a test directory.
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func removeTestDir(t *testing.T, dir string) {
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// Skip cleanup on Windows to avoid file locking issues in CI
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// The CI runner environment is destroyed after tests anyway
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